Tough 5e

Published on March 12, 2022, Last modified on April 4th, 2022

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Tough is always good, if not very exciting. An extra 2hp per level certainly adds up and will be an extra 40 hit points by level 20.

Which 5e Classes Make the Most of Tough?

The color code below has been implemented to help you identify, at a glance, how good the Tough 5e feat is for a specific class/subclass.

  • Red isn’t going to contribute to the effectiveness of your character build at all
  • Orange is an OK option
  • Green is a good option
  • Blue is a great option, you should strongly consider this option for your character
  • Sky Blue is an amazing option. If you do not take this option your character would not be optimized

Barbarian: Tough makes you even tankier, but it really isn't worth the time. You're probably better off increasing CON or DEX if you need survivability since those stats come with other benefits like bolstering ability checks and saving throws.

Fighter: Good option to boost your HP max if you are going super tank.

Monk: Because you need to focus on DEX and WIS, CON often takes a backseat. Tough can bring your hit points up to a reasonable level.

Paladin: Good option to boost your HP max if you are going for a super tank.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

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