Arms of Hadar

1st-level

Casting Time

1 Action

Range

Sel F (10-Foot Radius)

Duration

Instantaneous

School

Conjuration

Class

Components

  • V
  • S

Spell Description

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6
Min Damage 2 3 4 5 6 7 8 9 10
Average Damage 7 10.5 14 17.5 21 24.5 28 31.5 35
Max Damage 12 18 24 30 36 42 48 54 60
Lvl Dice Min Avg Max
1st 2d6 2 7 12
2nd 3d6 3 10.5 18
3rd 4d6 4 14 24
4th 5d6 5 17.5 30
5th 6d6 6 21 36
6th 7d6 7 24.5 42
7th 8d6 8 28 48
8th 9d6 9 31.5 54
9th 10d6 10 35 60