Casting Time

1 Action


30 Feet






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Spell Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 8d8 9d8 10d8 11d8 12d8 13d8
Min Damage 8 9 10 11 12 13
Average Damage 36 40.5 45 49.5 54 58.5
Max Damage 64 72 80 88 96 104
Lvl Dice Min Avg Max
4th 8d8 8 36 64
5th 9d8 9 40.5 72
6th 10d8 10 45 80
7th 11d8 11 49.5 88
8th 12d8 12 54 96
9th 13d8 13 58.5 104