Call Lightning

3rd-level

Casting Time

1 Action

Range

120 Feet

Duration

Concentration, Up To 10 Minutes

School

Conjuration

Class

Components

  • V
  • S

Spell Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d10 4d10 5d10 6d10 7d10 8d10 9d10
Min Damage 3 4 5 6 7 8 9
Average Damage 16.5 22 27.5 33 38.5 44 49.5
Max Damage 30 40 50 60 70 80 90
Lvl Dice Min Avg Max
1st
2nd
3rd 3d10 3 16.5 30
4th 4d10 4 22 40
5th 5d10 5 27.5 50
6th 6d10 6 33 60
7th 7d10 7 38.5 70
8th 8d10 8 44 80
9th 9d10 9 49.5 90