Conjure Barrage

3rd level Conjuration
Casting Time
1 Action
Range
Self (60-Foot Cone)
Duration
Instantaneous
Components
V
S
M
Materials Required
One piece of ammunition or a thrown w eapon
Class
Ranger

Spell Description

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d8
Min Damage 3
Average Damage 13.5
Max Damage 24
Lvl Dice Min Avg Max
1st
2nd
3rd 3d8 3 13.5 24
4th
5th
6th
7th
8th
9th

Is Conjure Barrage Good?

Overall Rating: Green. This means that conjure barrage is a good spell.

Overall Notes: Does roughly half the damage of fireball for the same level spell slot. Can be good if you can catch twice as many enemies in the larger radius, but it won’t happen often. A slightly disappointing spell that can still make the cut if you don't have other ways of doing big AoE damage.