Conjure Barrage

3rd-level

Casting Time

1 Action

Range

Self (60-Foot Cone)

Duration

Instantaneous

School

Conjuration

Class

Components

  • V
  • S
  • M

Materials Required

One Piece Of Ammunition Or A Thrown W Eapon

Spell Description

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d8
Min Damage 3
Average Damage 13.5
Max Damage 24
Lvl Dice Min Avg Max
1st
2nd
3rd 3d8 3 13.5 24
4th
5th
6th
7th
8th
9th