False Life

1st level Necromancy
Casting Time
1 Action
Range
Self
Duration
1 hour
Components
V
S
M
Materials Required
A small amount of alcohol or distilled spirits
Class
Sorcerer
Wizard
Artificer

Spell Description

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 1d4 + 4 1d4 + 9 1d4 + 14 1d4 + 19 1d4 + 24 1d4 + 29 1d4 + 34 1d4 + 39 1d4 + 44
Min Damage 5 10 15 20 25 30 35 40 45
Average Damage 6.5 11.5 16.5 21.5 26.5 31.5 36.5 41.5 46.5
Max Damage 8 13 18 23 28 33 38 43 48
Lvl Dice Min Avg Max
1st 1d4 + 4 5 6.5 8
2nd 1d4 + 9 10 11.5 13
3rd 1d4 + 14 15 16.5 18
4th 1d4 + 19 20 21.5 23
5th 1d4 + 24 25 26.5 28
6th 1d4 + 29 30 31.5 33
7th 1d4 + 34 35 36.5 38
8th 1d4 + 39 40 41.5 43
9th 1d4 + 44 45 46.5 48

Is False Life Good?

Overall Rating: Blue. This means that false life is a great spell and you should strongly consider this spell for your character.

Overall Notes: Temporary hit points are always useful, especially at very low levels where characters can be taken out in a single hit.

Class Specific Ratings for False Life

The Undead warlock: A good way to get temp hp, but you will be given a better way to do this in your Form of Dread feature. Still, one-hour duration and no concentration can make this a worthwhile way to heal after your Form HP have run out.