Feeblemind

8th-level

Casting Time

1 Action

Range

150 Feet

Duration

Instantaneous

School

Enchantment

Components

  • V
  • S
  • M

Materials Required

A Handful Of Clay, Crystal, Glass, Or Mineral Spheres

Spell Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 4d6
Min Damage 4
Average Damage 14
Max Damage 24
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th
7th
8th 4d6 4 14 24
9th