Finger of Death
7th level Necromancy
- Casting Time
- 1 Action
- Range
- 60 Feet
- Duration
- instantaneous
- Components
- V
- S
Spell Description
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 7d8 + 30 | ||||||||
Min Damage | 37 | ||||||||
Average Damage | 61.5 | ||||||||
Max Damage | 86 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | 7d8 + 30 | 37 | 61.5 | 86 |
8th | ||||
9th |
Is Finger of Death Good?
Overall Rating: Green. This means that finger of death is a good spell.
Overall Notes: It’s a CON save, but they still take half damage on a success. If you want some huge single target damage, it’s not a bad pick.