Finger of Death

7th-level

Casting Time

1 Action

Range

60 Feet

Duration

Instantaneous

School

Necromancy

Components

  • V
  • S

Spell Description

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 7d8 + 30
Min Damage 37
Average Damage 61.5
Max Damage 86
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th
7th 7d8 + 30 37 61.5 86
8th
9th