Hail of Thorns

1st-level

Casting Time

1 Bonus Action

Range

Self

Duration

Concentration, Up To 1 Minute

School

Conjuration

Class

Components

  • V

Spell Description

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 1d10 2d10 3d10 4d10 5d10 6d10 6d10 6d10 6d10
Min Damage 1 2 3 4 5 6 6 6 6
Average Damage 5.5 11 16.5 22 27.5 33 33 33 33
Max Damage 10 20 30 40 50 60 60 60 60
Lvl Dice Min Avg Max
1st 1d10 1 5.5 10
2nd 2d10 2 11 20
3rd 3d10 3 16.5 30
4th 4d10 4 22 40
5th 5d10 5 27.5 50
6th 6d10 6 33 60
7th 6d10 6 33 60
8th 6d10 6 33 60
9th 6d10 6 33 60