Heal

6th level Evocation
Casting Time
1 Action
Range
60 Feet
Duration
Instantaneous
Components
V
S
Class
Cleric
Druid

Spell Description

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 70 80 90 100
Min Damage 70 80 90 100
Average Damage 70 80 90 100
Max Damage 70 80 90 100
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th 70 70 70 70
7th 80 80 80 80
8th 90 90 90 90
9th 100 100 100 100

Is Heal Good?

Overall Rating: Blue. This means that heal is a great spell and you should strongly consider this spell for your character.

Overall Notes: Strong, dependable healing with no roll needed. Also can be used at range and has some of the lesser restoration benefits built in. At 6th-level, it's expensive but worth it if you can use its effects to the fullest.