- Casting Time
- 1 Action
- 300 Feet
- Materials Required
- A pinch of dust and a few drops of water
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
|Damage Dice||2d8 + 4d6||3d8 + 4d6||4d8 + 4d6||5d8 + 4d6||6d8 + 4d6||7d8 + 4d6|
|4th||2d8 + 4d6||6||23||40|
|5th||3d8 + 4d6||7||27.5||48|
|6th||4d8 + 4d6||8||32||56|
|7th||5d8 + 4d6||9||36.5||64|
|8th||6d8 + 4d6||10||41||72|
|9th||7d8 + 4d6||11||45.5||80|
Is Ice Storm Good?
Overall Rating: Red. This means that ice storm isn’t going to contribute to the effectiveness of your character build at all.
Overall Notes: You already have fireball, and ice storm does less damage, and the terrain control doesn’t make the reduced damage worth it.
Class Specific Ratings for Ice Storm
Oath of the Ancients paladin: Great spell for a paladin’s lacking arsenal of AoE and ranged attacks.
Druid: Druid’s don't have a lot of options for damaging AoE spells, this is one of the best for them.