Casting Time1 Action,
Materials RequiredA Pinch Of Dust And A Few Drops Of Water
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
|Damage Dice||2d8 + 4d6||3d8 + 4d6||4d8 + 4d6||5d8 + 4d6||6d8 + 4d6||7d8 + 4d6|
|4th||2d8 + 4d6||6||23||40|
|5th||3d8 + 4d6||7||27.5||48|
|6th||4d8 + 4d6||8||32||56|
|7th||5d8 + 4d6||9||36.5||64|
|8th||6d8 + 4d6||10||41||72|
|9th||7d8 + 4d6||11||45.5||80|