- Casting Time
- 1 Bonus Action
- Concentration, up to 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Is Magic Weapon Good?
Overall Rating: Green. This means that magic weapon is a good spell.
Overall Notes: Making your weapon magical is necessary against some enemy types and the +1 to attack and damage rolls is nice. Concentration hurts if you're going to be using this then charging into the fray. Good option when you party is lacking magic weapons, but can be dropped once you get into higher levels.
Class Specific Ratings for Magic Weapon
Artificer: This is usually a much better option, but with the artificer’s Infusions this will likely not be necessary.