Meteor Swarm
- Casting Time
- 1 Action
- Range
- 1 Mile
- Duration
- instantaneous
- Components
- V
- S
Spell Description
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 20d6 + 20d6 | ||||||||
Min Damage | 40 | ||||||||
Average Damage | 140 | ||||||||
Max Damage | 240 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | ||||
8th | ||||
9th | 20d6 + 20d6 | 40 | 140 | 240 |
Is Meteor Swarm Good?
Overall Rating: Blue. This means that meteor swarm is a great spell and you should strongly consider this spell for your character.
Overall Notes: Nuke your enemies from orbit with this one simple trick! 20d6 fire damage and 20d6 bludgeoning damage, or half on a successful DEX save.