Phantasmal Killer

4th-level

Casting Time

1 Action

Range

120 Feet

Duration

Concentration, Up To 1 Minute

School

Illusion

Class

Components

  • V
  • S

Spell Description

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 4d10 5d10 6d10 7d10 8d10 9d10
Min Damage 4 5 6 7 8 9
Average Damage 22 27.5 33 38.5 44 49.5
Max Damage 40 50 60 70 80 90
Lvl Dice Min Avg Max
1st
2nd
3rd
4th 4d10 4 22 40
5th 5d10 5 27.5 50
6th 6d10 6 33 60
7th 7d10 7 38.5 70
8th 8d10 8 44 80
9th 9d10 9 49.5 90