Shatter

2nd level Evocation
Casting Time
1 Action
Range
60 Feet
Duration
instantaneous
Components
V
S
M
Materials Required
A chip of mica
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8
Min Damage 3 4 5 6 7 8 9 10
Average Damage 13.5 18 22.5 27 31.5 36 40.5 45
Max Damage 24 32 40 48 56 64 72 80
Lvl Dice Min Avg Max
1st
2nd 3d8 3 13.5 24
3rd 4d8 4 18 32
4th 5d8 5 22.5 40
5th 6d8 6 27 48
6th 7d8 7 31.5 56
7th 8d8 8 36 64
8th 9d8 9 40.5 72
9th 10d8 10 45 80

Is Shatter Good?

Overall Rating: Green. This means that shatter is a good spell.

Overall Notes: Decent AoE that can be super effective against specific creatures. Also good for destroying inanimate objects.

Class Specific Ratings for Shatter

Eldritch Knight fighter: This is essentially a 2nd level thunderwave with better damage. But it’s going to be tough to land if your Eldritch Knight has a low INT modifier.