Spike Growth
2nd-level
Casting Time
1 Action,Range
150 FeetDuration
Up To 10 MinutesSchool
TransmutationComponents
- V
- S
- M
Materials Required
Seven Sharp Thorns Or Seven Small Twigs, Each Sharpened To A PointSpell Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
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Damage Dice | 2d4 | ||||||||
Min Damage | 2 | ||||||||
Average Damage | 5 | ||||||||
Max Damage | 8 |
Lvl | Dice | Min | Avg | Max |
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1st | ||||
2nd | 2d4 | 2 | 5 | 8 |
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | ||||
8th | ||||
9th |