Spike Growth

2nd level Transmutation
Casting Time
1 Action
Range
150 Feet
Duration
Concentration, Up To 10 Minutes
Components
V
S
M
Materials Required
Seven sharp thorns or seven small twigs, each sharpened to a point
Class
Druid
Ranger

Spell Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d4
Min Damage 2
Average Damage 5
Max Damage 8
Lvl Dice Min Avg Max
1st
2nd 2d4 2 5 8
3rd
4th
5th
6th
7th
8th
9th

Is Spike Growth Good?

Overall Rating: Green. This means that spike growth is a good spell.

Overall Notes: Moderately good crowd control or can be used to stage an ambush because it is camouflaged.