Spirit Guardians

3rd-level

Casting Time

1 Action,

Range

Sel F (15-Foot Radius

Duration

Up To 10 Minutes

School

Conjuration

Class

Components

  • V
  • S
  • M

Materials Required

A Holy Symbol

Spell Description

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d8
Min Damage 3
Average Damage 13.5
Max Damage 24
Lvl Dice Min Avg Max
1st
2nd
3rd 3d8 3 13.5 24
4th
5th
6th
7th
8th
9th