Sunbeam
- Casting Time
- 1 Action
- Range
- Sel F (60-Foot Line
- Duration
- Concentration, up to 1 minute
- Components
- V
- S
- M
- Materials Required
- A magnifying glass
Spell Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 6d8 | ||||||||
Min Damage | 6 | ||||||||
Average Damage | 27 | ||||||||
Max Damage | 48 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | 6d8 | 6 | 27 | 48 |
7th | ||||
8th | ||||
9th |
Is Sunbeam Good?
Overall Rating: Green. This means that sunbeam is a good spell.
Overall Notes: Not a bad spell for those grindy fights. Blinding opponents, repositioning the beam on each turn, disadvantage for undead make this a solid choice.