Thunderwave

1st level Evocation
Casting Time
1 Action
Range
Self (15-Foot Cube)
Duration
instantaneous
Components
V
S
Class
Bard
Druid
Sorcerer
Wizard
Armorer

Spell Description

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d8 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8
Min Damage 2 3 4 5 6 7 8 9 10
Average Damage 9 13.5 18 22.5 27 31.5 36 40.5 45
Max Damage 16 24 32 40 48 56 64 72 80
Lvl Dice Min Avg Max
1st 2d8 2 9 16
2nd 3d8 3 13.5 24
3rd 4d8 4 18 32
4th 5d8 5 22.5 40
5th 6d8 6 27 48
6th 7d8 7 31.5 56
7th 8d8 8 36 64
8th 9d8 9 40.5 72
9th 10d8 10 45 80

Is Thunderwave Good?

Overall Rating: Blue. This means that thunderwave is a great spell and you should strongly consider this spell for your character.

Overall Notes: A fantastic, low-level way to knock opponents back if you find yourself in a sticky situation. Damage isn’t bad either but it targets CON saves.