Thunderwave
- Casting Time
- 1 Action
- Range
- Self (15-Foot Cube)
- Duration
- instantaneous
- Components
- V
- S
Spell Description
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 2d8 | 3d8 | 4d8 | 5d8 | 6d8 | 7d8 | 8d8 | 9d8 | 10d8 |
Min Damage | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Average Damage | 9 | 13.5 | 18 | 22.5 | 27 | 31.5 | 36 | 40.5 | 45 |
Max Damage | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 2d8 | 2 | 9 | 16 |
2nd | 3d8 | 3 | 13.5 | 24 |
3rd | 4d8 | 4 | 18 | 32 |
4th | 5d8 | 5 | 22.5 | 40 |
5th | 6d8 | 6 | 27 | 48 |
6th | 7d8 | 7 | 31.5 | 56 |
7th | 8d8 | 8 | 36 | 64 |
8th | 9d8 | 9 | 40.5 | 72 |
9th | 10d8 | 10 | 45 | 80 |
Is Thunderwave Good?
Overall Rating: Blue. This means that thunderwave is a great spell and you should strongly consider this spell for your character.
Overall Notes: A fantastic, low-level way to knock opponents back if you find yourself in a sticky situation. Damage isn’t bad either but it targets CON saves.
Class Specific Ratings for Thunderwave
Eldritch Knight fighter: Decent AoE spell but if your Spell Save DC is low compared to your level this could have underwhelming effects.