Water Walk

3rd level Transmutation
Casting Time
1 Action
Range
30 Feet
Duration
1 hour
Components
V
S
M
Materials Required
A piece of cork
Class
Cleric
Druid
Ranger
Sorcerer
Artificer

Spell Description

This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Is Water Walk Good?

Overall Rating: Red. This means that water walk isn’t going to contribute to the effectiveness of your character build at all.

Overall Notes: This is likely not to see use in an entire campaign.