Conjure Barrage
- Casting Time
- 1 Action
- Range
- Self (60-Foot Cone)
- Duration
- instantaneous
- Components
- V
- S
- M
- Materials Required
- One piece of ammunition or a thrown w eapon
- Class
- Ranger
Spell Description
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 3d8 | ||||||||
Min Damage | 3 | ||||||||
Average Damage | 13.5 | ||||||||
Max Damage | 24 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | 3d8 | 3 | 13.5 | 24 |
4th | ||||
5th | ||||
6th | ||||
7th | ||||
8th | ||||
9th |
Is Conjure Barrage Good?
Overall Rating: Green. This means that conjure barrage is a good spell.
Overall Notes: Does roughly half the damage of fireball for the same level spell slot. Can be good if you can catch twice as many enemies in the larger radius, but it won’t happen often. A slightly disappointing spell that can still make the cut if you don't have other ways of doing big AoE damage.