Halfling (2024) Guide 5e

Published on November 25, 2024

Learn how the humble and brave little folk from the 2024 Player’s Handbook can be an ideal race for your Dungeons & Dragons character!

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Looking for the legacy version of this article based on the 2014 rules? Click here.

What is this guide?

This guide is meant to give you an idea of whether or not the halfling (2024) will be right for your 5e character build.

The color code below has been implemented to help you identify, at a glance, how good that option will be for your halfling (2024). This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.

  • Red : Isn’t going to contribute to the effectiveness of your character build at all
  • Orange : Situationally good, but a below-average option otherwise
  • Green : A good option
  • Blue : A great option, you should strongly consider this option for your character
  • Sky Blue: An amazing option. If you do not take this option your character would not be optimized

Halflings in the 2024 Player’s Handbook

The brave little folk are back as a default race in the 2024 Player’s Handbook!

Their features haven’t changed a whole lot from the 2014 Player’s Handbook, but now there aren’t sub-races and they no longer control which ASIs your character starts with (those are now generated by your background). Let’s take a look at how the Halfling race has changed in the update, and what type of builds it works best with!

What are Halflings in 5e?

Source: 2024 Player's Handbook

Halflings are short, stout creatures that tend to find a balance in stature between the bulky dwarves and the thin, wiry gnomes.

Halflings are a well-natured bunch and enjoy the simple pleasures in life. They love to spend their time in the quiet land of their shires or the community among their band of adventurers. Most halflings strive for nothing more than a cozy fire and well-cooked meal shared with friends and family, then finishing off the night with a glass (or six) of fine wine.

Because of their kind and cheerful nature, halflings take life as it is given to them and rarely strive for wealth or power. A halfling brought into the world of adventure usually does so to protect the ones they love or out of sheer curiosity.

Halfling (2024) 5e Traits

Age: Halflings mature by 20 and live to around 150

Size: Halflings are Small creatures, averaging out at 2-3 feet tall, but being a Small creature has had its negatives smoothed out in the 2024 Player’s Handbook. The upside is you get to use Medium creatures as mounts. The downside is you have have a reduced Carrying Capacity. Small character races no longer have a decreased Speed or Disadvantage wielding Heavy weapons, which is a decently big buff in the 2024 Player’s Handbook.

Brave: Advantage on saving throws against Frightened is another solid racial trait. Frightened conditions are fairly common, especially if your campaign is heavy on dragons or creatures with mental manipulation.

Halfling Nimbleness: Hafling Nimbleness allows you to move through an enemy’s space, even if they’re only a size larger than you. Seeing as this equates to Medium creatures and larger, it should apply to 80-90% of the creatures you face. This skill is particularly useful if you’re a Rogue, Monk, or other melee class.

Luck: Rerolling 1’s on attack rolls, ability checks, or saving throws is amazing. Now there is only a 0.25% chance of crit failing (but you will still manage it somehow).

Naturally Stealthy: The 2014 Lightfoot halfling’s Naturally Stealthy is now baked into the race! This is great for Rogues, who can Hide with Cunning Action, but most other classes won’t want to waste their action economy hiding every turn.

Which 5e Classes Work With Halflings?

Artificer: Basically the only thing worthwhile here is Luck, which will likely only matter for a Battle Smith who's dedicated to attacking as much as possible.

Barbarian: You can now wield Heavy weapons without Disadvantage as a Small creature in the 2024 rules, so this plus the Halfling's Luck feature makes Barbarians a great option.

Bard: While Luck and the Halfling's stealthy nature make this an okay pick in social and exploration circumstances, they don't really line up with the Bard's abilities in combat.

Cleric: Not much here for a Cleric, besides Luck, which will work best for a Cleric running Heavy armor and Martial weapons.

Druid: Not much here for a Cleric, besides Luck, which will work best for a Circle of the Moon Druid who is frequently using their action to attack.

Fighter: You can now wield Heavy weapons without Disadvantage as a Small creature in the 2024 rules, so this plus the Halfling's Luck feature makes Fighter a great option.

Monk: Halflings get battlefield mobility, the ability to reroll 1s on attack rolls, some extra stealthiness, and their reduced Speed has been patched out in the 2024 update, so this is a great option for Monks.

Paladin: Halflings are strangely fitting for Paladins now that the Heavy weapon restriction on Small creatures has been removed. They have Advantage against being Frightened and the ability to reroll 1s on attack rolls, both of which are very tempting for Paladins.

Ranger: Luck will help you with your attacks and you can ride your Beast Master companion into battle as long as it's a Medium creature or larger. Plus, you get the ability to use your Medium companions as cover!

Rogue: This race is exactly what Rogues are looking for. Halfling Nimbleness will help you move around the battlefield and Luck will help make sure you don't crit fail on your Sneak Attacks. Plus, you can use your Bonus Action to Hide behind your Medium companions, which is an excellent way to proc Advantage for your Sneak Attack.

Sorcerer: Basically the only thing worthwhile here is Luck, which is only offensively useful for spells that require attack rolls. It can also apply to saving throws or ability checks, but this feature is still underwhelming for a Sorcerer.

Warlock: Basically the only thing worthwhile here is Luck, which is decently useful for all the Eldritch Blasting you'll be doing. It can also apply to saving throws or ability checks, but there are other races that offer more value for Warlocks.

Wizard: Basically the only thing worthwhile here is Luck, which is only offensively useful for spells that require attack rolls. It can also apply to saving throws or ability checks, but this feature is still underwhelming for a Wizard.

Sources Used in This Guide

  • : 2014 Player's Handbook
  • 2024 PHB: 2024 Player's Handbook
  • BR: Basic Rules
  • GotG: Bigby Presents: Glory of the Giants
  • SotDQ: Dragonlance: Shadow of the Dragon Queen
  • ERLW: Eberron: Rising from the Last War
  • EEPC: Elemental Evil Player’s Companion
  • EGtW: Explorer’s Guide to Wildemount
  • FToD: Fizban's Treasury of Dragon
  • GGtR: Guildmasters' Guide to Ravnica
  • MotM: Monsters of the Multiverse
  • MToF: Mordenkainen’s Tome of Foes
  • MOoT: Mythic Odyessys of Theros
  • PAitM: Planescape: Adventures in the Multiverse
  • PHB: Player's Handbook
  • SAiS: Spelljammer: Adventures in Space
  • SCoC: Strixhaven: A Curriculum of Chaos
  • SCAG: Sword Coast Adventurer’s Guide
  • TCoE: Tasha’s Cauldron of Everything
  • TTP: The Tortle Package
  • WBtW: The Wild Beyond The Witchlight
  • : Unearthed Arcana
  • VRGtR: Van Richten's Guide to Ravenloft
  • VGtM: Volo's Guide to Monsters
  • XGtE: Xanathar’s Guide to Everything

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.

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