Dragonborn 5e

Published on June 14, 2020

What are Dragonborn?

Dragonborn are bipedal, dragon-like creatures that originally hatched from dragon eggs. These creatures have scales, taloned claws, and long, reptilian faces that resemble their elder kin. The color of the scales resembles the dragon that they descended from, usually the ones with more vibrant scales and a particularly potent blood lineage. Dragonborn are notoriously proud beings and their clan is more important than life itself.

Dragonborn Traits

Ability Score Increase: +2 STR is a fairly uncommon double racial bonus. Dragonborn are the only race with a +2 STR and +1 CHA bonus. This particular bonus isn’t great because most STR melee fighters are dumping CHA, and most CHA casters are dumping STR. The biggest exception to this is the Paladin who absolutely loves this racial bonus.

Age: Dragonborns mature by 15 and live to around 80

Alignment: Dragonborn tend to strongly believe in their cause, whether it is Good or Evil.

Size: Dragonborn are medium creatures, though are larger than humans at around 6 1/2 feet tall and starting at 300lbs.

Speed: 30ft walking is standard

Draconic Ancestry: Being able to choose a resistance and damage type with your breath weapon is an awesome utility.

  • Damage Resistance: Fire is the most common spells damage type, followed by cold, lightning, acid, then poison.
  • Breath Weapon: Seeing as fire is the damage type with the most immunities, it is kind of a double-edged sword to take fire as your Draconic Ancestry. Cold is a fairly common damage type and also has a lot of creatures with resistance. The main thing you want to to avoid is poison, which has by far the most immunities.

Languages: Common and Draconic

Dragonborn Subraces

Unlike Dwarves and Elves, the Dragonborn subclasses completely replace the racial bonuses, breath weapon, and damage resistance from the primary race

Draconblood Dragonborn:

Ability Score Increase: +2 INT is great for Wizards and Arfitcers, +1 CHA won’t necessarily be wasted because social skills are always important, but a DEX or CON bonus would be preferred.

Darkvision: Darkvision is useful, whether it is more debatable than a damage resistance is debatable.

Forceful Presence: Getting one persuasion check with advantage is solid, but it is rare that a face class will want to play a Draconblood Dragonborn so this will likely only serve to offset a dumped CHA stat.

Ravenite Dragonborn

Ability Score Increase: Same +2 STR and +1 CHA as the vanilla Dragonborn.

Darkvision: Darkvision is useful, whether it is more debatable than a damage resistance is debatable.

Vengeful Assault: Paladins and other melee classes will love this extra attack.

Which Classes Work With Dragonborn?

Barbarian: +2 STR is and the damage resistance, and an AoE are great for Barbarians.

Bard: The CHA bonus is alright, usually you would be looking for +2 here. The +2 to STR is great for College of Valor Bards but would be wasted on most other Colleges.

Cleric: No WIS for the Cleric.

Druid: No WIS or DEX for Druids.

Fighter: The +2 STR is nice, as is the damage resistance and the breath weapon.

Monk: No DEX for Monks.

Paladin: Dragonborn have an ideal racial bonus for Paladins. You can choose between the vanilla Dragonborn to get the Draconic Ancestry or the Ravenite Dragonborn to get additional attacks (and smites) when in melee combat.

Ranger: No WIS or DEX, STR is not usually the Ranger’s forte.

Rogue: No DEX for a Rogue.

Sorcerer: The +1 CHA bonus is nice, but the +2 STR will go to waste.

Warlock: The +1 CHA bonus is nice, but the +2 STR will go to waste.

Wizard: The Draconblood Dragonborn has a good racial bonus, but the traits aren’t quite as good as other Races that will give a +2 bonus. If you want to be a Dragonborn Wizard, it is certainly still viable.