Gnome (2024) Guide 5e

Published on October 25, 2024

Explore the Gnome’s unique features in D&D’s 2024 Player’s Handbook, from Gnome Cunning’s spell defenses to Forest and Rock Gnome utility spells and roleplay options.

Arcane Eye may earn a small commission from affiliate links in this article. Learn more.

Looking for the legacy version of this article based on the 2014 rules? Click here.

What is this guide?

This guide is meant to give you an idea of whether or not the gnome (2024) will be right for your 5e character build.

The color code below has been implemented to help you identify, at a glance, how good that option will be for your gnome (2024). This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.

  • Red : Isn’t going to contribute to the effectiveness of your character build at all
  • Orange : Situationally good, but a below-average option otherwise
  • Green : A good option
  • Blue : A great option, you should strongly consider this option for your character
  • Sky Blue: An amazing option. If you do not take this option your character would not be optimized

What are Gnomes in 5e?

Source: 2024 Player's Handbook

Gnomes may be little in stature, but they’re brimming with boundless curiosity and a drive for endless invention. Born from divine magic, gnomes first kept to secluded forests and hidden burrows, where they wove clever traps and enchanted paths to fend off intruders.

Gnomes are lively and lighthearted, their homes abuzz with the hum of whirring gears and the occasional pop or sizzle of experimentation gone awry. Every gnome community is a blend of busy creation and laughter, with gnomes finding joy in crafting, tinkering, and discovering new wonders in life. Their personalities are as vibrant as their wild, frizzy hair and carefully trimmed beards. Standing just over three feet, they boast large eyes and broad smiles that mirror their enthusiasm for life.

Even outside their hidden homes, gnomes carry their talents into human lands, often as gemcutters, inventors, or wise tutors. Their long lives, often stretching over four centuries, allow them to deeply connect with generations of human families. In all things, gnomes approach life with unbridled dedication, whether inventing new machines, perfecting their crafts, or sharing a good joke. For them, life’s a grand adventure, best enjoyed to the fullest, and they’ve no plans to waste a moment of it.

Gnome (2024) 5e Traits

Size: A Small size comes with some drawbacks, such as wielding certain weapons and grappling. On the other side, Small creatures are better at hiding and can more easily move around the battlefield.

Speed: It’s worth noting that, despite their Small size, Gnomes have a 30-foot speed like all the other races in the 2024 Player’s Handbook, rather than the 25-foot speed they had previously.

Darkvision: 60 feet of Darkvision will always come in handy.

Gnome Cunning: Advantage on saving throws that target Intelligence, Wisdom, and Charisma is an amazing ability and can be very useful when facing enemy spellcasters.

Gnomish Lineage:

  • Forest Gnome: Minor Illusion is a great cantrip. While it may not be a huge damage dealer, it has a ton of utility. Speak with Animals can be helpful, but it also isn’t always going to be useful.
  • Rock Gnome: Mending and Prestidigitation are situational spells that won’t have a huge effect on your combat abilities. They will come in handy outside of combat, though. Also, you can craft a Tiny clockwork device that mimics the effects of Prestidigitation. I quite like this, just from the realm of shenanigans. Its main limitation will be how creative you are with it.

Which 5e Classes Work With Gnomes?

Artificer: Gnome Cunning helps with saving throws against debilitating effects, and the Rock Gnome’s spells and clockwork device support the Artificer's utility and creativity. Darkvision and Small size are useful for scouting.

Barbarian: Gnome Cunning could offer strong defenses against Charmed, Frightened, or dominate effects, which are common spells that target Barbarians. However, the small size and spellcasting abilities of both Gnome lineages offer limited value.

Bard: Gnome Cunning’s spell save advantage helps Bards avoid charm and mental control. Forest Gnome’s Minor Illusion enhances out-of-combat utility, while Darkvision and Small size are always helpful for positioning.

Cleric: Gnome Cunning boosts mental saves. Forest Gnome’s spells give minor utility, while Rock Gnome’s tinkering can add unique roleplay options. Darkvision is a welcome bonus.

Druid: Forest Gnome’s Minor Illusion and Speak with Animals align well with the Druid’s nature focus, adding more utility options. Gnome Cunning keeps Druids protected from mental effects, and Darkvision helps with scouting.

Fighter: Much better for Dexterity-based Fighters due to the Small size. Gnome Cunning provides useful defenses against control spells. The Rock Gnome’s spells add some out-of-combat tricks.

Monk: Gnome Cunning adds a layer of protection against spells that could impair mobility. Darkvision, Small size, and minor utility spells (particularly Minor Illusion) help Monks with scouting and mobility.

Paladin: Gnome Cunning gives good resistance to effects targeting Wisdom or Charisma. Forest Gnome’s illusion can provide a minor distraction, but these abilities and the Small size are generally less impactful for Paladins.

Ranger: Much better for Dexterity-based Rangers due to the Small size. Gnome Cunning is excellent for resisting mental control, and Forest Gnome’s spells add extra utility in wilderness settings. Darkvision is useful for stealth and maneuverability.

Rogue: The Rogue benefits from Small size and Darkvision, especially in stealth missions. Gnome Cunning protects against mental saves, and Forest Gnome’s Minor Illusion can create distractions.

Sorcerer: Gnome Cunning protects Sorcerers from enemy spellcasters. Darkvision and Small size help with positioning, while Forest Gnome’s illusion can add tricks to their repertoire.

Warlock: Gnome Cunning protects Warlocks from enemy spellcasters. Darkvision and Small size help with positioning, while Forest Gnome’s illusion can add tricks to their repertoire.

Wizard: Gnome Cunning protects Wizards from enemy spellcasters. Darkvision and Small size help with positioning, while Forest Gnome’s illusion can add tricks to their repertoire.

Sources Used in This Guide

  • : 2014 Player's Handbook
  • 2024 PHB: 2024 Player's Handbook
  • BR: Basic Rules
  • GotG: Bigby Presents: Glory of the Giants
  • SotDQ: Dragonlance: Shadow of the Dragon Queen
  • ERLW: Eberron: Rising from the Last War
  • EEPC: Elemental Evil Player’s Companion
  • EGtW: Explorer’s Guide to Wildemount
  • FToD: Fizban's Treasury of Dragon
  • GGtR: Guildmasters' Guide to Ravnica
  • MotM: Monsters of the Multiverse
  • MToF: Mordenkainen’s Tome of Foes
  • MOoT: Mythic Odyessys of Theros
  • PAitM: Planescape: Adventures in the Multiverse
  • PHB: Player's Handbook
  • SAiS: Spelljammer: Adventures in Space
  • SCoC: Strixhaven: A Curriculum of Chaos
  • SCAG: Sword Coast Adventurer’s Guide
  • TCoE: Tasha’s Cauldron of Everything
  • TTP: The Tortle Package
  • WBtW: The Wild Beyond The Witchlight
  • : Unearthed Arcana
  • VRGtR: Van Richten's Guide to Ravenloft
  • VGtM: Volo's Guide to Monsters
  • XGtE: Xanathar’s Guide to Everything

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Use the buttons below to fine tune the content you see in our guides.

What do these mean?