D&D Warlock 5e Guide

Published on August 16, 2021, Last modified on April 6th, 2024

In this post, we will be examining the warlock’s class features and how you can optimize your warlock through choosing your race, background, ability scores, subclass, feats, and spells.

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Warlock 5e Guide Rating Scheme

This guide is meant as a deep dive into the DnD 5e warlock. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes.

The color code below has been implemented to help you identify, at a glance, how good that option will be for your warlock. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.

  • Red isn’t going to contribute to the effectiveness of your character build at all
  • Orange is an OK option
  • Green is a good option
  • Blue is a great option, you should strongly consider this option for your character
  • Sky Blue is an amazing option. If you do not take this option your character would not be optimized

D&D 5e Warlock Overview

Level Proficiency Bonus Features Cantrips Known Spells Known Spell Slots Slot Level Invocations
1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +2 Eldritch Invocations 2 3 2 1st 2
3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 3 6 2 3rd 3
6th +3 Otherworldly Patron feature 3 7 2 3rd 3
7th +3 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 3 10 2 5th 5
10th +4 Otherworldly Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Otherworldly Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 7
18th +6 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8


Warlocks get their powers by dedicating themselves to an eldritch being. These beings tend to be on the dark side, so your character might have a tough time getting along with a party’s lawful good paladin or religious cleric. This devotion to an eldritch being comes with a fair share of issues, so you may find yourself in tough situations where your party is wanting to do one thing but your Eldritch Patron wants another.

Warlocks are not area of effect blasters like the evoker wizard or a sorcerer. Instead, they have a few major defining aspects – Eldritch Blast, curses, and mind control.


The Warlock is a half-caster class, meaning they only learn up to 5th level spells, with the exception of their Mystic Arcanum. Unlike the other half caster classes, they are built entirely around casting spells and have a couple of quirks about their spell caster that makes them a very unique caster.

First of all, warlocks are CHA-based casters. Secondly, they have a very reduced number of spell slots and can only ever cast spells at their highest level. This means that all of your spells are going to pack one hell of a punch with the caveat that you will run out of spells slots quite easily.

One good thing to note about this is that warlocks regain all of their spells slots with a short rest, so with as little as one hour of downtime warlocks can be back at full offensive strength.

Warlocks also have a number of passive abilities called Eldritch Invocations. A staple invocation called Agonizing Blast allows warlocks to add the CHA modifier to their best damage cantrip, eldritch blast. These invocations make warlocks one of the most customizable classes out there and provide a number of different playstyles.


A warlock’s spell slots are its biggest weakness. Up until 10th-level they only have two spell slots per short rest, and only ever get up to four spell slots at the 20th-level. This means that warlocks can wind up without any spells very quickly if your party runs into trouble.

This, combined with the fact that warlocks don’t get a ton of other combat-focused abilities (outside of the Hexblade subclass), means that a warlock’s resources can get used up pretty quick and they become very reliant on cantrips.

Best Races for Warlocks

Making sure you’re choosing a race that synergizes with the warlock’s eldrtich abilities is important. For help selecting the race for your warlock out of the plethora of options, check out our Guide to Warlock Races.

If you’re looking to make a quick choice and using playing with the Basic Rules or Player’s Handbook, tieflings stand out as a strong option. With a +1 bonus to INT and +2 to CHA, tieflings align well with the warlock’s reliance on Charisma for spellcasting. Additionally, their Infernal Legacy trait provides them with access to the Thaumaturgy cantrip and spells like Hellish Rebuke, enhancing their spellcasting arsenal.

Other noteworthy race options for warlocks, if not bound by restrictions, include:

  1. Fallen Aasimar: Embracing the darker aspects of their celestial heritage, fallen aasimar possess a natural affinity for the powers often sought by warlocks. Their ability score increases to CHA and STR or DEX, coupled with their Necrotic Shroud feature, can augment a warlock’s offensive capabilities.
  2. Yuan-ti Pureblood: The innate defenses granted by their Magic Resistance trait, coupled with their ability score increases to CHA and INT, make yuan-ti purebloods formidable warlocks. Their proficiency in saving throws against magic, poison immunity, and poison resistance are a great foundation for a caster with the warlock’s abilities.

If you want a more uniquely customized warlock, see the aforementioned guide, which covers how effective each playable race will be for warlocks.

Best Backgrounds for Warlocks

  • Charlatan: Deception to go with the great CHA and sleight of hand can always be useful
  • Criminal: Deception and one of the most important skills in 5e, Stealth.
  • Guild Artisan: Insight is always great, even if you have a low WIS. Persuasion is a super useful skill here.
  • Sailor: Perception is the most important skill in the game, taking this background can help balance out the low WIS modifier
  • Urchin: If you don’t have a rogue, grabbing proficiencies in Sleight of Hand and Stealth can help your party’s chance of staying sneaky.

Ability Scores

Ability Score Increases (ASI) at 4th, 8th, 12th, 16th, and 19th level.

Warlocks need CHA and nothing else is critically important.

STR: Just, no.

DEX: Warlocks get proficiency in light armor so pumping DEX is the best way to increase AC.

CON: More hit points and better CON saves make the warlock less squishy.

INT: Dump this stat for sure.

WIS: Can help with WIS saves and Perception.

CHA: This is the most important stat for the warlock, pump this as high as you can.

Warlock Class Progression

1st Level

Hit Points: A d8 hit dice, lack of healing spells, and low AC make the warlock’s survivability something to be desired.

Saves: CHA saves are only really present at higher levels. A proficiency in WIS saves helps mitigate the fact that WIS is a dump stat for most Warlock builds.

Weapon/Armour Proficiencies: Light armor and simple weapons is likely good enough for your warlock. Pact of the Blade gives you automatic proficiency with the weapon you conjure and the Hexblade Patron gives you medium armor and shields.

SkillsUnfortunately the warlock only gets to pick two skills from their not-so-good Skill pool:

  • Arcana (INT): You will probably be leaving this up to other party members. If you have no other casters in your party it might be worth a take but dumping INT will make this tough.
  • Deception (CHA): Probably the best Skill in your pool and plays nice with the warlock’s propensity to stack CHA.
  • History (INT): Same as the other INT skills.
  • Intimidation (CHA): Honestly, Deception is way better.
  • Investigation (INT): Again, hopefully somebody else is stacking INT.
  • Nature (INT): Same as the other INT skills.
  • Religion (INT): Same as the other INT skills.

Pact Magic: Pact Magic is a totally unique mechanic for warlocks. Essentially you have a very limited pool of spell slots and you can only cast spells at their highest level (For example, a 5th-level warlock has 2 Spell Slots and always casts them at 3rd level). The good news is that your very limited spell slots recharge on a short rest, the bad news is that if you don’t get short rests very often you will become reliant on cantrips.

Otherworldly Patron: Like clerics and sorcerers, warlocks get to choose their subclass at 1st-level.

Check out our Warlock Subclass 5e Guide for an in-depth look at all of the Warlock Patron options.

  • The Archfey: The Archfey Warlock focuses on using the glamor and magic of the fey to ensnare the senses of enemies.
  • The Celestial: Channel the power of an entity of the Upper Planes into divine healing energy.
  • The Fathomless: Draw power from the crushing, dark cold of the deepest oceans.
  • The Fiend: Summon the power of the Nine Hells to smite your enemies with fiery dark energy.
  • The Genie: Make a deal with a genie to gain access to elemental abilities and the genie’s infamous wish-granting powers.
  • The Great Old One: Draw upon the unfathomable power of eldritch beings to drive your enemies insane.
  • The Hexblade: Channel your powers through a weapon summoned from the plane of shadows. Check out our Hexblade Warlock 5e Guide for build optimization tips.
  • The Undead: Break free from the circle of life and death by channeling the power of a patron who exists beyond death’s veil.
  • The Undying: Gain mastery over death with the help of an unnaturally immortal patron.

3rd Level

Pact Boon: The warlock’s Pact Boon is a versatile feature that allows you to choose a build-defining trait. This type of class feature, that allows choice between core class features, is quite unique to the warlock.

  • Pact of the Chain: The imp is an absolutely amazing scout. It gets shape-shifting, flight, invisibility, and the poison attack can come in handy. Combine this with Voice of the Chain Master invocation and annoy your party and DM by ruining all surprises!
  • Pact of the Blade: Blade warlock’s struggle a lot with Ability Scores and damage per round unless you are going to go with the Hexblade Patron.
  • Pact of the Tome: Really solid seeing as you can pick up guidance, vicious mockery, and minor illusion. Three cantrips that don’t do a ton of damage (eldritch blast has you covered) but will massively increase your utility.
  • Pact of the Talisman: Ability checks are a common occurrence in 5e but won’t be as dire as saving throws or attack rolls. Only being able to use the additional d4 on ability checks drastically limits the power of this feature.

4th Level

Eldritch Versatility: Each of the TCoE “Versatility” options allows the ability to switch out core class features that were otherwise locked in place. The warlock’s Eldritch Versatility allows for a lot more customization as it allows the warlock to switch out cantrips, invocations, and Mystic Arcanum choices.

11th Level

Mystic Arcanum: Nice way to boost the spell slots your warlock has access to. Choose a spell that doesn’t scale with levels. See the Spells section to get suggestions on good Mystic Arcanum spells.

You get a 7th level spell at 13th Level, 8th level spell at 15th Level,  and 9th level spell at 17th Level.

20th Level

Eldritch Master: A minute is 10 rounds of combat so this isn’t useful if you’re in a fight. If you can find a minute between fights, you can usually find 60 minutes to do a short rest. This is a disappointing capstone ability.

Best Eldritch Invocations for Warlocks

Check out our guide to Eldritch Invocations.

Best Feats for Warlocks

Check out our guide to Warlock feats.

Best Spells for Warlocks

Check out our guide to Warlock spells

Best Multiclass Options for Warlocks

Multiclassing is always an opportunity cost, you have to determine if taking a level of another class is worth what you will lose from the original class. Many factors come into this decision, with the main factor being how long your campaign will run and, ultimately, what level you will be playing until. Warlocks are notoriously good options for multiclassing. They get their subclass features at 1st-level, get access to spell slots that recharge on a short rest, have a common spellcasting modifier, and their invocations and pact boon can be very helpful for a number of builds.

Paladin: The Bladelock is a notoriously broken multiclass option. If you dip 1 level into Warlock and put the rest into paladin you will be able to take the Hexblade subclass and attack using your CHA modifier. This means allows you to make your paladin a lot less Multi-Ability Dependant as you can take 13 in STR to get heavy armor, max your CHA, and put the rest into CON.

Sorcerer: A three-level dip into Ssrcerer gets you access to metamagic which will allow you to Quicken or Twin your eldritch blasts, which will net a ton of damage. Unfortunately, you can’t Twin your eldritch blasts beyond 5th level, but Quickening will allow you to cast a leveled spell and eldritch blast in one turn.

Bard: Three levels in bard will get you Bardic Inspiration, Jack of All Trades, and the starting features of a College of your choice. The best bard subclasses to choose would be Eloquence for better CHA-based ability checks and a buffed Bardic Inspiration, Lore for extra proficiencies and Cutting Words, and Valor for medium armor/shields and the ability to add Bardic Inspiration to weapon attack damage rolls.  Bards also have access to stellar early-level spells like vicious mockery and dissonant whispers.

Fighter: Getting access to all armor and shields will help with the warlock’s lackluster AC. The Fighting Style helps boost AC even further and Second Wind is decent healing. Most warlocks can stop there, but Hexblades can continue all the way to a three level dip to get access to Action Surge, and a Martial Archetype. Thematically and mechanically, the Echo Knight is the way to go, but the Battle Master, Psi Warrior, Samurai, and Rune Knight are all good choices.

Warlock 5e Build Example

In this section, we will provide an example build for a warlock in D&D 5e that’ll take you from levels 1-20. This build will highlight key abilities, spells, and strategies that can be used as you level up. As there are near-infinite ways to make a warlock and to keep things simple, this example build only takes into account information found in the Basic Rules and Player’s Handbook. Therefore, it is meant to serve as a starting point for players new to warlocks.

We’ll be creating a tiefling Fiend warlock that really leans into the eldritch theme of the warlock class. As the Fiend patron is a devil from the Nine Hells or demon from the Abyss, we’ll have plenty of dark, fire-based abilities the channel their infernal powers.

For spellcasting, you’ll notice that the spells granted by our patron are mainly fire-based damage spells. This will allow us to pick up utility/buff/debuff spells as well level up. For these spells, we’ll focus primarily on ones that can scale with spell level because warlocks can only cast spells at the highest level spell slot they have.

As for gameplay, we’ll be doing a lot of Eldrtich Blasting, which is why we’re going to dedicate invocations to buffing it. When we run into an enemy with fire resistance or run out of spell slots (which is a common occurrence for warlocks), we’ll be glad we have such a strong cantrip to fall back on.

If you want to view the character sheet on D&D Beyond, click the button below:

View on D&D Beyond

1st level
  • Race: Tiefling
    • Darkvision
    • Infernal Legacy
    • Hellish Resistance
  • Class: Warlock
    • Otherworldly Patron: The Fiend
    • Skill Proficiencies: Deception, Arcana
    • Equipment: Light crossbow and 20 bolts, component pouch, dungeoneer's pack, leather armor, a quarterstaff, and two daggers
    • Pact Magic:
      • Add cantrips: Eldritch Blast, Minor Illusion
      • Add spells (1st-Level): Armor of Agathys, Hex
  • Otherworldly Patron: The Fiend
    • Expanded Spell List:
      • Add spells (1st-Level): Burning Hands, Command
    • Dark One's Blessing
  • Ability Scores (Point Buy):
    • STR 10 (+0)
    • DEX 15 (+2)
    • CON 12 (+1)
    • INT 12 (+1)
    • WIS 10 (+0)
    • CHA 16 (+3)
  • Background: Urchin
      • Skill Proficiencies: Sleight of Hand, Stealth
      • Tool Proficiencies: Disguise Kit, Thieves' Tools
      • City Secrets

This is the basic load out for warlocks. We have stacked into Deception as our Charisma-based skill, and Sleight of Hand and Stealth will be indispensable out of combat.

Our general game plan at 1st level is to pop Armor of Agathys pre-combat, if possible, for the extra hit points. Then, we keep our distance, and Eldritch Blast anything that gets too close.

2nd level
  • Eldritch Invocations:
    • Agonizing Blast
    • Mask of Many Faces
  • Pact Magic:
    • Add spells (1st-Level): Arms of Hadar

At this point, we get a great upgrade to our Eldritch Blast. With Agonizing Blast, we add our Charisma score (+3) to our favorite cantrip’s damage.

Mask of Many Faces is also an incredible pick-up for out-of-combat situations, allowing you to cast Disguise Self at will.

3rd level
  • Tiefling: Infernal Legacy
    • Spells: Hellish Rebuke
  • Pact Boon: Pact of the Tome
    • Add cantrips: Guidance, Vicious Mockery, Chill Touch
  • Pact Magic:
    • Add spells (2nd-Level): Hold Person
  • Otherworldly Patron: The Fiend
    • Expanded Spell List:
      • Add spells (2nd-Level): Blindness/Deafness, Scorching Ray

Our Pact Boon and 2nd-level spells, very exciting! We’re choosing Pact of the Tome so we can further increase our utility with some cantrips.

We also get a great debuff and damage spell from our devil daddy and we’ll get to pick up Hold Person on top of these.

Now that we have 2 spell slots, you can go nova on an enemy by Hexing and enemy then blasting them with all three Scorching Rays next turn. Hopefully you get to short rest soon after to recharge your spell slots.

4th level
  • Ability Score Improvement: CHA +2 (CHA 18)
  • Pact Magic:
    • Add cantrip: Toll the Dead
    • Add spells (2nd-Level): Suggestion

We live and die by our Charisma. It boosts the chances our spells land and directly increases Eldritch Blast damage thanks to Agonizing Blast. Let’s get this to 20 as soon as possible.

5th level
  • Tiefling: Infernal Legacy
    • Spells: Darkness
  • Eldritch Invocations: Repelling Blast.
  • Pact Magic:
    • Add spells (3rd-level): Hunger of Hadar
  • Otherworldly Patron: The Fiend
    • Expanded Spell List (3rd-level):
      • Add spells: Fireball, Stinking Cloud
6th level
  • Otherworldly Patron: The Fiend
    • Dark One’s Own Luck
  • Pact Magic:
    • Spells (3rd-level):
      • Add: Hypnotic Pattern
7th level
  • Eldritch Invocations: Lance of Lethargy
  • Pact Magic:
    • Add spells (4th-level): Banishment
  • Otherworldly Patron: The Fiend
    • Expanded Spell List (4th-level):
      • Add spells: Fire Shield, Wall of Fire
8th level
  • Ability Score Improvement: CHA +2 (CHA 20)
  • Pact Magic:
    • Add spells (4th-level): Dimension Door
  • Otherworldly Patron: The Fiend
    • Expanded Spell List (4th-level):
      • Add spells: Fire Shield, Wall of Fire
9th level
  • Pact Magic:
    • Add spells (5th-level): Hold Monster
  • Otherworldly Patron: The Fiend
    • Expanded Spell List (5th-level):
      • Add spells: Flame Strike, Hallow
10th level
  • Pact Magic:
    • Add cantrip: Chill Touch
  • Otherworldly Patron:
    • Fiendish Resilience
11th level
  • Pact Magic:
    • Add spell (5th-level): Dream
  • Mystic Arcanum:
    • Add spell: Mass Suggestion
12th level
  • Eldritch Invocations: Devil’s Sight
  • Ability Score Improvement: CON +2 (CON 14)
13th level
  • Pact Magic:
    • Add spell (5th-level): Enervation
  • Mystic Arcanum:
    • Add spell: Finger of Death
14th level
  • Otherworldly Patron:
    • Hurl Through Hell
  • Pact Magic:
    • Add spell (5th-level): Fear
15th level
  • Mystic Arcanum:
    • Add spell: Dominate Monster
  • Eldritch Invocations: Visions of Distant Realms
16th level
  • Ability Score Improvement: CON +2 (CON 16)
17th level
  • Pact Magic:
    • Add spell (5th-level): Shatter
18th level
  • Mystic Arcanum:
    • Add spell: Power Word Kill
  • Eldritch Invocations: Minions of Chaos
19th level
  • Ability Score Improvement: CON +2 (CON 18)
  • Pact Magic:
    • Add spell (5th-level): Vampiric Touch
20th level
  • Eldritch Master

Sources Used in This Guide

  • BR: Basic Rules
  • GotG: Bigby Presents: Glory of the Giants
  • SotDQ: Dragonlance: Shadow of the Dragon Queen
  • ERLW: Eberron: Rising from the Last War
  • EEPC: Elemental Evil Player’s Companion
  • EGtW: Explorer’s Guide to Wildemount
  • FToD: Fizban's Treasury of Dragon
  • GGtR: Guildmasters' Guide to Ravnica
  • MotM: Monsters of the Multiverse
  • MToF: Mordenkainen’s Tome of Foes
  • MOoT: Mythic Odyessys of Theros
  • PAitM: Planescape: Adventures in the Multiverse
  • PHB: Player's Handbook
  • SAiS: Spelljammer: Adventures in Space
  • SCoC: Strixhaven: A Curriculum of Chaos
  • SCAG: Sword Coast Adventurer’s Guide
  • TCoE: Tasha’s Cauldron of Everything
  • TTP: The Tortle Package
  • WBtW: The Wild Beyond The Witchlight
  • VRGtR: Van Richten's Guide to Ravenloft
  • VGtM: Volo's Guide to Monsters
  • XGtE: Xanathar’s Guide to Everything

Other Warlock Guides

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.

25 thoughts on “Warlock

  1. Hi!

    Great guide, it was really helpfull. The only thing I had to research a bit deeper on is the combination of Devil’s Sight and Hunger of Hadar. (mentioned at the 3rd level spells: Hunger of Hadar)

    After reading many opposing opinions on this, I did see Jeremy Crawford make a twitter statement opposing the idea that Devil’s Sight can see through Hunger of Hadar, even when on the outside: https://twitter.com/JeremyECrawford/status/704828756616044544

  2. Hey man thanks! Found each and everything in this article i was looking for. From Warlock cantrips details to each and every patrons discussion. Very well explained content, sure looking at other post to gain more information about dungeons and dragons, as i am a newbie to this game i will be learning as many thing possible. And make this sensation more familiar in my region, thatswhy i also started blog on warlock to get my people interest in this game, i hope you will like it.

  3. In general, I enjoyed this. But I want to make a few critiques.
    Mountain Dwarves do make good Hexblades and can have great flavor as Dwarven society outcasts.

    Warlocks are expected to be casters, and unless you’re a blade pact, I find not having INT to be really bad pragmatically, even if you’re not the only caster. So much is driven from Arcana and Religion checks.

    I play an Archfey pact of the tome, and I love Phantasmal force. It’s a 2nd level spell that can nerf low intelligence creatures. We had a recent adventure where we had a giant monstrous underwater creature. Unlike hypnotic pattern, a phantasm isn’t disturbed when the target takes damage. I held the phantasm, everyone else went in for the kill, and voila… it’s sushi night!

    Finally, Eldritch Sight is incredibly useful. Ritual cast can replace things like Eyes of the Runekeeper, but being able to see magic, including items or illusions at will has proven to be my most used invocation, hands down. In combat, or other situations requiring quick action, you can’t whip out a book and read for 10 minutes. Being able to see the nature of magic around you is just a great advantage.

    1. Thanks for reading Rich!

      The best part about D&D (especially 5e) is most builds are viable and fun and, depending on the DM and party, different things are going to be more useful than others.

      These guides are meant to be more of an “at a glance, how are Warlock’s supposed to work?”, which is why we focus on CHA based casting and spells/invocations that can support the Warlock’s lack of spell slots.

      Thanks again!

  4. Why does no one consider the usefulness of Armor of Shadows as a *support* option? Give every unarmored party member Mage armor for free.

    1. Hi Lozerette!

      Armor of Shadows only allows you to cast Mage Armor on yourself 🙂

      “You can cast Mage Armor on yourself at will, without expending a spell slot or material components.”

  5. This is a great guide, but I should point out that warlocks do not get an Ability Score Increase at 6th or 14th level.

  6. I know that this is more at-a-glance quick builds, but I just want to say that if you’re a pact of the blade warlock, strength can be a very viable stat. My Fallen aasimar PotB warlock summons a maul and goes on a rampage with it. He was one-shotting every enemy in his path with his higher STR stat. But it is definitely a situational viability

    1. Hey ZigZak, thanks for writing in! The beauty of 5e is so many class options are fun and viable. You nailed it when you mentioned that these are “at-a-glance” guides that talk in general about what a class may want to be doing, there’s too many variables out there to make sure everything is covered!

      Have fun crushing heads with your buff Warlock 🙂

  7. Could you help me adjust my character. I just turned level six as a teifling warlock and all I use is eldritch blast with agonizing and repelling blast. For some reason I have zero spell slots for all levels except 3rd level. Is that really all I’m good at? I’ve just started playing D&D a couple of months ago so I’m ignorant in a lot of what I can do. My DM is somewhat helpful but I feel he’s not letting me know about all the things I really can do. Any help would be appreciated!

    1. Hey Djmoore96,

      D&D 5e Warlocks can feel cantripy for sure. Unfortunately, the Warlock only gets spells slots in the highest level they can cast and they get very limited spell slots compared to other casters. On the plus side, they recharge all of their spell slots on a short rest!

      My best suggestion is to make sure you read the entire section for the Warlocks class in the Player’s Handbook, as well as wherever you have chosen your subclass from. Once you understand what the class can and can’t do, you could always ask your DM to switch your class 🙂

  8. Hi! I just stumbled upon this guide when I was searching through the internet and I’m really loving this resourceful guide. If it is possible, I would also like to see the new subclasses of Warlock in this guide, specifically the Celestial Patron. Thank you! I’ll be really swinging by this guide more often now to learn more.

    1. Thank you for the kind words Rojel! We are actively updating and improving the guides, the Celestial Patron (and the other patrons) are on the to-do list 😉

  9. I am somewhat surprised that you dont even mention Actor in the feat list despite the great combo with the Mask of Many Faces. With the Mask, one can be anybody anytime, and will never be uncovered thanks to Actor (except if somebody becomes that suspicious he pats you down or casts Dispel Magic)

    1. Actor would be a great choice for a build that makes the most of Mask of Many Faces. Thanks for pointing that out!

  10. Do you think you’ll post a multi class list for Warlocks like you did with Sorcerers? I think Warlocks have some of the most interesting potential for multiclassing with they’re fast recovering spell slots and invocations. I have a level 1 fighter level 4 Warlock(hex blade obviously) who tanks with armor of Agathys. Anyway I think there’s probably a lot of potential options I haven’t even thought of that would be great

  11. Thanks for putting the multi class guide there! Though it may not be as good as the combos you mentioned, I think it would be worth mentioning the rogue since there are specific invocations that I think were made for rogue type feature, mask of many faces, one with the shadows. Anyone using that combo would probably want to take the pact of the chain

    1. I think a Rogue looking for invocations would be best off choosing the Eldritch Adept feats. That said, I think a Hexblade/Swashbuckler combo would be particularly potent!

  12. Your comment on Spirit Shroud in the Warlock Guide says “Most Warlocks don’t want to be within 10ft for their enemies. This is decent for Hexblade builds but they don’t get a second attack until 12th level. This will be an underwhelming use of a 3rd level spell slot and concentration.”

    I keep seeing this as I reference the spell list when I look this over, but a Pact of the Blade Warlock will have two melee attacks at Level 5 with the Thirsting Blade Invocation and Eldritch Blast will also have two beams starting at level 5 as well. Am I missing something? Those both seem like second attacks so figured I should reach out.

    1. Thirsting blade is one thing, but committing to eldritch blasting creatures within 10ft is quite the gamble as it will result in attacking with disadvantage most of the time.

  13. If you wanted the ultimate martial spell caster you could be a hexblade, multiclass into paladin, take war caster, have a shield and a weapon, and put the holy symbol on the shield. That way, you could cast spells without any somatic or material components, have proficiency in constitution saves to help with concentration, and you can use a weapon and shield on top of all that! I think that you can really rain down the fire that way.

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