Barbarian: Dwarves are a great choice for melee barbarians. They get bonuses to CON and a free resistance to poison. What’s not to love?
Bard: Bards won’t be tanking any time soon, even if they are going Valor or Swords College.
Cleric: Dwarves are your stereotypical cleric race. They get a CON bonus ensuring you will live long enough to heal your teammates. Their speed isn't reduced by heavy armor which allows you to ignore the STR component when choosing a subclass with heavy armor proficiencies.
Fighter: Dwarves are a great choice for melee fighters (just look at Gimli). They get bonuses to CON and a free resistance to poison. What’s not to love?
Monk: CON is helpful but not a priority. The fact that dwarves don't get access to +2 DEX will really harm a monk build.
Paladin: Dwarves are a great choice for all paladin builds. They get bonuses to CON and a free resistance to poison which is just gravy.
Rogue: CON bonus and Darkvision are nice, but dwarves have a base walking speed of only 25 feet. Mobility can be critical for the rogue Class.
Sorcerer: No CHA is tough and the sorcerer won’t be tanking any time soon. Additional hit points are always helpful.
Warlock: No CHA is tough and the warlock won’t be tanking any time soon, even if they choose Pact of the Blade. Additional hit points are always helpful.
Wizard: No INT is tough and the wizard won’t be tanking any time soon. Additional hit points are always helpful, especially with the meager d6 hit dice.
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Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios.
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