Elemental Weapon

3rd level Transmutation
Casting Time
1 Action
Range
Touch
Duration
Concentration, up to 1 hour
Components
V
S
Class
Paladin
Artificer

Spell Description

A nonmagical weapon you touch becomes a magic weapon.  Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 1d4 1d4 2d4 2d4 3d4 3d4 3d4
Min Damage 1 1 2 2 3 3 3
Average Damage 2.5 2.5 5 5 7.5 7.5 7.5
Max Damage 4 4 8 8 12 12 12
Lvl Dice Min Avg Max
1st
2nd
3rd 1d4 1 2.5 4
4th 1d4 1 2.5 4
5th 2d4 2 5 8
6th 2d4 2 5 8
7th 3d4 3 7.5 12
8th 3d4 3 7.5 12
9th 3d4 3 7.5 12

Is Elemental Weapon Good?

Overall Rating: Orange. This means that elemental weapon is an OK spell.

Overall Notes: The damage just isn't great for a 3rd-level spell and concentration. If damage vulnerabilities were more common in 5e, it could be worth it. Unfortunately, as it stands it's just not an effective use of the resources is requires.

Class Specific Ratings for Elemental Weapon

Artificer: Infusions are better unless you plan on building around the Elemental Adept feat.