Chill Touch
- Casting Time
- 1 Action
- Range
- 120 Feet
- Duration
- 1 round
- Components
- V
- S
Spell Description
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Level 1 | Level 5 | Level 11 | Level 19 | |
---|---|---|---|---|
Damage Dice | 1d8 | 2d8 | 3d8 | 4d8 |
Min Damage | 1 | 2 | 3 | 4 |
Average Damage | 4.5 | 9 | 13.5 | 18 |
Max Damage | 8 | 16 | 24 | 32 |
Is Chill Touch Good?
Overall Rating: Blue. This means that chill touch is a great spell and you should strongly consider this spell for your character.
Overall Notes: Good damage and a solid debuff for creatures that are able to heal themselves. This cantrip because extremely effective when fighting undead creatures.
Class Specific Ratings for Chill Touch
Warlock: With eldritch blast at your disposal you don’t need any other damage-dealing cantrips.