Dissonant Whispers

1st level Enchantment
Casting Time
1 Action
60 Feet

Spell Description

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6 11d6
Min Damage 3 4 5 6 7 8 9 10 11
Average Damage 10.5 14 17.5 21 24.5 28 31.5 35 38.5
Max Damage 18 24 30 36 42 48 54 60 66
Lvl Dice Min Avg Max
1st 3d6 3 10.5 18
2nd 4d6 4 14 24
3rd 5d6 5 17.5 30
4th 6d6 6 21 36
5th 7d6 7 24.5 42
6th 8d6 8 28 48
7th 9d6 9 31.5 54
8th 10d6 10 35 60
9th 11d6 11 38.5 66

Is Dissonant Whispers Good?

Overall Rating: Sky Blue. This means that dissonant whispers is an amazing spell. If you do not take this spell your character would not be optimized.

Overall Notes: One of the best 1st-level spells in the game. Verbal only components, good range, psychic damage, and can cause an enemy to move away from an ally. Not only does this provide support on the battlefield, but it can also cause an opportunity attack which makes the spell even more powerful.