Conjure Volley

5th-level

Casting Time

1 Action

Range

150 Feet

Duration

Instantaneous

School

Conjuration

Class

Components

  • V
  • S
  • M

Materials Required

One Piece Of Ammunition Or One Thrown Weapon

Spell Description

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 8d8
Min Damage 8
Average Damage 36
Max Damage 64
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th 8d8 8 36 64
6th
7th
8th
9th