Conjure Volley
5th-level
Casting Time
1 Action,Range
150 FeetDuration
InstantaneousSchool
ConjurationClass
Components
- V
- S
- M
Materials Required
One Piece Of Ammunition Or One Thrown WeaponSpell Description
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 8d8 | ||||||||
Min Damage | 8 | ||||||||
Average Damage | 36 | ||||||||
Max Damage | 64 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | 8d8 | 8 | 36 | 64 |
6th | ||||
7th | ||||
8th | ||||
9th |