- Casting Time
- 1 Action
- 150 Feet
- Materials Required
- One piece of ammunition or one thrown weapon
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
Is Conjure Volley Good?
Overall Rating: Blue. This means that conjure volley is a great spell and you should strongly consider this spell for your character.
Overall Notes: About as good as your AoE will get as a ranger. The versatility of being able to hit flying creatures as well as creatures on the ground is a nice added bonus.