Conjure Volley
- Casting Time
- 1 Action
- Range
- 150 Feet
- Duration
- instantaneous
- Components
- V
- S
- M
- Materials Required
- One piece of ammunition or one thrown weapon
- Class
- Ranger
Spell Description
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 8d8 | ||||||||
Min Damage | 8 | ||||||||
Average Damage | 36 | ||||||||
Max Damage | 64 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | 8d8 | 8 | 36 | 64 |
6th | ||||
7th | ||||
8th | ||||
9th |
Is Conjure Volley Good?
Overall Rating: Blue. This means that conjure volley is a great spell and you should strongly consider this spell for your character.
Overall Notes: About as good as your AoE will get as a ranger. The versatility of being able to hit flying creatures as well as creatures on the ground is a nice added bonus.