Ensnaring Strike

1st-level

Casting Time

1 Bonus Action

Range

Self

Duration

Concentration, Up To 1 Minute

School

Conjuration

Class

Components

  • V

Spell Description

The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.

While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. 

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 1d6 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6
Min Damage 1 2 3 4 5 6 7 8 9
Average Damage 3.5 7 10.5 14 17.5 21 24.5 28 31.5
Max Damage 6 12 18 24 30 36 42 48 54
Lvl Dice Min Avg Max
1st 1d6 1 3.5 6
2nd 2d6 2 7 12
3rd 3d6 3 10.5 18
4th 4d6 4 14 24
5th 5d6 5 17.5 30
6th 6d6 6 21 36
7th 7d6 7 24.5 42
8th 8d6 8 28 48
9th 9d6 9 31.5 54