Flaming Sphere

2nd-level

Casting Time

1 Action,

Range

60 Feet

Duration

Up To 1 Minute

School

Conjuration

Class

Components

  • V
  • S
  • M

Materials Required

A Bit Of Tallow, A Pinch Of Brimstone, And A Dusting Of Powdered Iron

Spell Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6
Min Damage 2 3 4 5 6 7 8 9
Average Damage 7 10.5 14 17.5 21 24.5 28 31.5
Max Damage 12 18 24 30 36 42 48 54
Lvl Dice Min Avg Max
1st
2nd 2d6 2 7 12
3rd 3d6 3 10.5 18
4th 4d6 4 14 24
5th 5d6 5 17.5 30
6th 6d6 6 21 36
7th 7d6 7 24.5 42
8th 8d6 8 28 48
9th 9d6 9 31.5 54