Mass Cure Wounds
5th level Conjuration
- Casting Time
- 1 Action
- Range
- 60 Feet
- Duration
- instantaneous
- Components
- V
- S
Spell Description
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 3d8 | 4d8 | 5d8 | 6d8 | 7d8 | ||||
Min Damage | 3 | 4 | 5 | 6 | 7 | ||||
Average Damage | 13.5 | 18 | 22.5 | 27 | 31.5 | ||||
Max Damage | 24 | 32 | 40 | 48 | 56 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | 3d8 | 3 | 13.5 | 24 |
6th | 4d8 | 4 | 18 | 32 |
7th | 5d8 | 5 | 22.5 | 40 |
8th | 6d8 | 6 | 27 | 48 |
9th | 7d8 | 7 | 31.5 | 56 |
Is Mass Cure Wounds Good?
Overall Rating: Blue. This means that mass cure wounds is a great spell and you should strongly consider this spell for your character.
Overall Notes: Range, multiple targets, and decent healing power. One of the best bang-for-your-buck spells if you have multiple party members down.