Mass Cure Wounds
- Casting Time
- 1 Action
- 60 Feet
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Is Mass Cure Wounds Good?
Overall Rating: Blue. This means that mass cure wounds is a great spell and you should strongly consider this spell for your character.
Overall Notes: Range, multiple targets, and decent healing power. One of the best bang-for-your-buck spells if you have multiple party members down.