Otiluke’s Freezing Sphere

6th level Evocation
Casting Time
1 Action
Range
300 Feet
Duration
instantaneous
Components
V
S
M
Materials Required
A small crystal sphere
Class
Wizard

Spell Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 10d6 11d6 12d6 13d6
Min Damage 10 11 12 13
Average Damage 35 38.5 42 45.5
Max Damage 60 66 72 78
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th 10d6 10 35 60
7th 11d6 11 38.5 66
8th 12d6 12 42 72
9th 13d6 13 45.5 78

Is Otiluke’s Freezing Sphere Good?

Overall Rating: Sky Blue. This means that otiluke’s freezing sphere is an amazing spell. If you do not take this spell your character would not be optimized.

Overall Notes: This is an insanely cool (heh) spell that has tons of versatility. Not only can it output damage equal to a 6th-level fireball, but you can use it to trap swimming creatures if you catch them in water. The coolest part about this spell is that you can cast it and hand it to it another creature, who can then throw it to active the spell's effects. If you're able to prepare this ahead of a combat encounter, it could be extremely deadly. Keep in mind that it only lasts for 1 minute before it shatters, so you better work quickly!