Ray of Sickness

1st-level

Casting Time

1 Action,

Range

60 Feet

Duration

Instantaneous

School

Necromancy

Components

  • V
  • S

Spell Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d8 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8
Min Damage 2 3 4 5 6 7 8 9 10
Average Damage 9 13.5 18 22.5 27 31.5 36 40.5 45
Max Damage 16 24 32 40 48 56 64 72 80
Lvl Dice Min Avg Max
1st 2d8 2 9 16
2nd 3d8 3 13.5 24
3rd 4d8 4 18 32
4th 5d8 5 22.5 40
5th 6d8 6 27 48
6th 7d8 7 31.5 56
7th 8d8 8 36 64
8th 9d8 9 40.5 72
9th 10d8 10 45 80