Published on July 24, 2023, Last modified on September 28th, 2023
Discover the power of the Lucky feat in D&D 5e and learn how it can tip the scales in your favor during gameplay.
Forrest Imel - Wizards of the Coast - Stroke of Luck
What Is Lucky 5e?
The Lucky feat is a powerful option for any character in D&D 5e. It’s like having a pocket full of fate that you can use to tip the scales in your favor when you need it most. This feat gives you 3 luck points, which you can spend to reroll an attack roll, ability check, or saving throw, or to influence an enemy’s attack roll against you. It’s like having a few extra chances to succeed when the odds are against you.
How Does Lucky Work?
When you opt for the Lucky feat, you are granted 3 points of luck:
- These points can be used whenever you perform an attack roll, an ability check, or a saving throw.
- By spending one luck point, you can roll an extra d20. The beauty of this feat is that you can decide to use your luck point after you’ve made the initial roll, but before the result is declared. You then have the power to select which of the d20s will be used for the attack roll, ability check, or saving throw.
- Moreover, you can use one luck point when you are the target of an attack roll. In this case, you roll a d20, and then decide whether the attacker’s roll will use their d20 roll or yours.
- Once you use them, these luck points are spent, but fear not, as you regain any expended luck points when you complete a long rest.
Mechanics of the Lucky Feat
One of the main strengths of the Lucky feat is its ability to manipulate offensive, defensive, and skill-check related scenarios:
- Offensive Luck: For martial characters who will frequently be making attack rolls, this feat can allow you to land hits with much more consistency. It’s also useful outside of combat when you’re making an important skill check to persuade a stubborn merchant or sneak past a guard unseen.
- Defensive Luck: D&D is full of perilous situtions. Whether you’ve got an orc swinging an axe at your head or a dragon breathing fire at you, the Lucky feat allows you to manipulate your situation to, hopefully, make it out alive.
Is Lucky Good?
We gave Lucky an S Tier rating In our 5e Feats Tier List, making it among the most potent feats in D&D 5e.
Gain advantage on three attack rolls, ability checks, or saving throws per day day, your choice. This ability on its own makes this an S Tier feat, but being able to affect attack rolls against you is also extremely beneficial. This can make an enemy’s crit turn into a miss very easily.
The Controversy Surrounding the Lucky Feat
The Lucky feat is undeniably powerful, and has sparked debates among the D&D community. Some argue that it diminishes the thrill of dice rolls, while others believe it offers a strategic layer to gameplay. Regardless of one’s stance, there’s no denying the feat’s impact on the game.
The biggest issue that surrounds Lucky is the fact that D&D is balanced for 5-6 medium-difficulty encounters per day. If you’re only running one or two hard encounters per day, your players will be able to use more of their powerful resources to trivialize these encounters. Lucky, like most highly effective by limited resource abilities, feels very strong in these circumstances, but quickly becomes a lot more balanced in dungeons crawls or encounter-heavy days.
Lucky 5e Interactions
Lucky + Advantage and Disadvantage
For those of us lucky enough to grab the Lucky feat, did you know that you can use Lucky when you have advantage on your roll? Seeing as advantage doesn’t usually stack in D&D 5e, this is an extraordinarily powerful ability to make sure your hits land. If you have advantage on a roll and aren’t happy with the results, here is how you can use Lucky to try to improve your fate:
- Roll two d20s (from advantage)
- Once you see the results but before the DM determines the outcome, you can spend a Lucky dice and reroll one of the d20s
- Roll your chosen d20 (probably the lower of the two previous rolls)
- See the results and choose whether to take this new number, the old number, or the second roll you made with advantage
This works similarly with disadvantage, though it wouldn’t make sense to use Lucky unless one of your rolls was already a high result. If you roll a high result and a low result with disadvantage, you could reroll your low result, hoping for a better result and, thus, a better chance in passing your check.
If you’re facing off against a creature that also has the Lucky feat, they can cancel your lucky roll by expending one of their own. So be careful using this against any leprechauns you come across.
Synergies and Combinations
The Lucky feat’s versatility makes it a valuable asset for almost any character. However, certain classes and races can derive exceptional benefits:
Halflings: Known for their innate luck, Halflings possess a racial trait that allows them to reroll natural 1s. This trait, combined with the Lucky feat, can make Halflings exceptionally fortunate adventurers.
Divination Wizards: With abilities like Portent, Divination Wizards can further manipulate rolls, making the Lucky feat a potent addition to their arsenal.
Lucky 5e FAQs
Is the Lucky feat broken in 5e?
While many believe it's a strong choice, its power is balanced by the limited number of luck points available. If you're finding your players are able to abuse Lucky too often, consider running more encounters in a given adventuring day.
Can the Lucky feat be used on death saving throws in 5e?
Yes, death saving throws are still saving throws, meaning Lucky can be a lifesaver in dire situations.
Can you use Lucky on a roll twice?
You can only use a luck point on any given roll once. The Lucky ability reads, "Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20." By stating you can only spend one lucky point, it means that you can't spend more than one luck point on any given roll.
Can I use a luck point on a dice I've already rerolled?
No, you can only use luck points on attack rolls, ability checks, or saving throws. The reroll you get from spending a luck point doesn't fall into one of those categories.
Is Lucky like advantage?
The Lucky feat and advantage in D&D 5e are similar in that both allow players to roll additional d20s to potentially achieve better outcomes. The main difference is Lucky, you can choose which of the results to take, whereas advantage you always take the higher roll.
Can you take the Lucky feat more than once?
No, you can only take this feat once, therefore you can only have a maximum of 3 luck points.