Published on March 12, 2022, Last modified on April 5th, 2022
If remaining unseen and attacking from a distance are among the priorities for your build, the Skulker feat can help you get there.
Stealth Mission - Wizards of the Coast - Taylor Ingvarsson
Table of Contents
What is Skulker in 5e?
We all have seen those iconic scenes: an archer lays in wait, arrow ready to fly to an unsuspecting target. With D&D 5e, we did get a feat that allows you to accentuate that feat, as well as make you stealthier overall.
How does Skulker work?
As long as you have at least 13 Dexterity, you can pick up this feat. Once you do, you get these three abilities:
- Dim light doesn’t impose any disadvantage on your Wisdom (Perception) checks that require you to see.
- You can try to hide if you’re lightly obscured from the creature you’re hiding from.
- As long as you’re hidden from a creature and miss an attack with a ranged weapon attack, it won’t reveal your position.
Those who want to stay hidden at all times want this feat and anyone trying to make a sniper-like build happen.
Is Skulker good?
We gave Skulker a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e.
This feat certainly has some use for a very specific build. Being able to hide while lightly obscured is a wood elf trait, and being able to see in dim light comes with Darkvision, so if you are a human rogue or ranger, this could be a good pick-up.
You’d be surprised to learn that there aren’t a lot of interactions with this feat. Because it’s not combat-centric, it often just operates as written. However, there are a few edge cases, such as:
- For Wood Elves, they can already use their Mask of the Wild ability to count as being lightly obscured in nature.
- An enemy with blindsight, true sight, or darkvision will negate any hiding attempts with this feat.
Which classes make the most of Skulker?
The color code below has been implemented to help you identify, at a glance, how good the Skulker feat is for a specific class/subclass. It’s not a hard rule, as there are plenty of sub-optimal builds for those who don’t want to min-max and prefer to have fun experiences.
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange is an OK option
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Skulker is a very build-dependant feat and only works well on those who prefer to play stealthier characters. This means that most classes rule it out unless they forego optimal builds for interesting character design (which we love but isn’t everyone’s cup of tea).
Taking a stealthy approach to combat and gameplay isn’t for everyone, and 5e offers a few ways to support that playstyle. The Skulker feat sort of doubles down on that idea and gives better options for those who prefer it. However, it doesn’t work with every class because it’s such a narrow playstyle.
What are your thoughts on Skulker? Is there a missed opportunity with this feat we didn’t catch? Let us know in the comments, and make sure your eyes stay sharp!