Published on March 12, 2022, Last modified on July 25th, 2023
If remaining unseen and attacking from a distance are among the priorities for your build, the Skulker feat can help you get there.
Stealth Mission - Wizards of the Coast - Taylor Ingvarsson
What Is Skulker 5e?
We all have seen those iconic scenes: an archer lays in wait, arrow ready to fly to an unsuspecting target. With D&D 5e, we get a feat that allows you to recreate this scene by making you a stealthier, ranged badass.
How Does Skulker Work?
As long as you have at least 13 Dexterity, you can pick up this feat. Once you do, you get these three abilities:
- Dim light doesn’t impose any disadvantage on your Wisdom (Perception) checks that require you to see.
- You can try to hide if you’re lightly obscured from the creature you’re hiding from.
- As long as you’re hidden from a creature and miss an attack with a ranged weapon attack, it won’t reveal your position.
Those who want to stay hidden at all times want this feat and anyone trying to make a sniper-like build happen.
Is Skulker Good?
We gave Skulker a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e.
This feat certainly has some use for a very specific build. Being able to hide while lightly obscured is a wood elf trait, and being able to see in dim light comes with Darkvision, so if you are a human rogue or ranger, this could be a good pick-up.
This is also good for Underdark campaigns because seeing in darkness with darkvision is still considered dim light. This means you’d be able to hide from creatures while navigating dark areas, even if they normally have no issues seeing in the dark, because you’ll be lightly obscured.
Skulker 5e Interactions
You’d be surprised to learn that there aren’t a lot of interactions with this feat. Because it’s not combat-centric, it often just operates as written. However, there are a few edge cases, such as:
- For Wood Elves, they can already use their Mask of the Wild ability to count as being lightly obscured in nature.
- An enemy with blindsight or true sight will negate any hiding attempts with this feat.
- Darkvision allows you to treat darkness as dim light. This means a character with skulker will be lightly obscured and can attempt to hide from creatures who have darkvision while in dark areas.
Taking a stealthy approach to combat and gameplay isn’t for everyone, and 5e offers a few ways to support that playstyle. The Skulker feat sort of doubles down on that idea and gives better options for those who prefer it. However, it doesn’t work with every class because it’s such a narrow playstyle.
What are your thoughts on Skulker? Is there a missed opportunity with this feat we didn’t catch? Let us know in the comments, and make sure your eyes stay sharp!