Blindness/Deafness
2nd level Necromancy
- Casting Time
- 1 Action
- Range
- 30 Feet
- Duration
- 1 minute
- Components
- V
Spell Description
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Is Blindness/Deafness Good?
Overall Rating: Blue. This means that blindness/deafness is a great spell and you should strongly consider this spell for your character.
Overall Notes: Very effective debuff that doesn’t require concentration. The only downside is that it targets CON.