3rd level Evocation
Casting Time
1 Action
150 Feet
Materials Required
A tiny ball of bat guano and sulfur

Spell Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 8d6 9d6 10d6 11d6 12d6 13d6 14d6
Min Damage 8 9 10 11 12 13 14
Average Damage 28 31.5 35 38.5 42 45.5 49
Max Damage 48 54 60 66 72 78 84
Lvl Dice Min Avg Max
3rd 8d6 8 28 48
4th 9d6 9 31.5 54
5th 10d6 10 35 60
6th 11d6 11 38.5 66
7th 12d6 12 42 72
8th 13d6 13 45.5 78
9th 14d6 14 49 84

Is Fireball Good?

Overall Rating: Sky Blue. This means that fireball is an amazing spell. If you do not take this spell your character would not be optimized.

Overall Notes: The gold standard for damage spells in 5e. This spell was intentionally designed to be overpowered for a 3rd-level slot, making it the most optimal choice when looking to lay the hurt down.

Class Specific Ratings for Fireball

Eldritch Knight fighter: Your low INT modifier might make this a bit of a less attractive option, but with 8d6 damage and a large AoE, fireball is a solid use of a 3rd-level spell slot whenever you can target a group of enemies.

Arcane Trickster rogue: * If you're going for more of a ranged build and have invested in INT, fireball is too sweet not to pick up.