Air Genasi Guide 5e
Published on January 9, 2023
The light and mischievous air genasi host a number of unique abilities that can make unique D&D character builds. Learn about them and their traits here!
Zezhou Chen - Wizards of the Coast - Tempest Djinn
What is this guide?
This guide is meant to give you an idea of whether or not the air genasi will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your air genasi. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange Situationally good, but a below-average option otherwise
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Air Genasi in 5e?
Source: Monsters of the Multiverse
Air genasi are descendants of djinn, genies from the Elemental Plane of Air. On top of similar physical characteristics, air genasi share the ability to control the winds with their predecessors. Typically, their skin is blue, and their hair can range from whispy white tufts to dark, thundering tangles.
Djinn are the most amenable genies that travel the Elemental Planes. They usually look favorable on mortals and have a good sense of humor—which manifests in a tendency for mischief. While the temperament of air genasi can vary, the naturally lean towards easygoing, well-natured individuals.
Air Genasi 5e Traits
Size: Being able to choose between Small and Medium allows you to fine-tune your build. Looking to go for a heavy weapon-weilding barbarian? Medium is the way to go. Wanting to lean a bit more to the stealthy side of things? Small size might be right for you.
Darkvision: Darkvision is always great, but its advantage can be ruined if your party members do not also have it.
Unending Breath: Useful for exploring environments without any air. Unfortunately, if you enter an environment with poisonous air, you’ll still be affected even if you’re holding your breath.
Lightning Resistance: As a common damage type in spells as well as monster abilities, a resistance to lightning damage will certainly help keep your air genasi alive.
Mingle with the Wind: Three absolutely awesome spells. Shocking grasp is a useful cantrip to get out of range of enemies or target enemies wearing metal, feather fall is something every adventurer wants to have access to, and levitate is a tricky spell that has tons of uses, both in and out of combat.
Sources Used in This Guide
- BR: Basic Rules
- : Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything