Harengon Guide 5e
Published on March 12, 2022, Last modified on May 16th, 2022
Lucas Graciano - Wizards of the Coast - Kwain, Curious Itinerant
What is this guide?
This guide is meant to give you an idea of whether or not the harengon will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your harengon. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange is an OK option
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Harengon in 5e?
Source: The Wild Beyond The Witchlight
Harengon are bipedal rabbitfolk that originated in the Feywild. Eventually, their free-spirited nature led them to other planes of existence where they have settled and lost some of the influence the Feywild had on their biology. The haregon’s rabbit-like features, such as their tall ears and long feet, allow them to perceive danger and react quickly. While they typically walk to get around, they are known to use their rabbit-like feet to hop long distances when threatened.
Harengon 5e Traits
Ability Score Increases: Being able to choose between +2 ASI, +1 ASI, or +1, +1, +1 ASI means that you can pick exactly what your build will need.
Size: Being able to choose between Small and Medium is a unique trait to the harengon and allows you to fine-tune your build. Looking to go for a heavy weapon-weilding barbarian? Medium is the way to go. Wanting to lean a bit more to the stealthy side of things? Small size might be right for you.
Hare-Trigger: Going first in initiative can create huge swings in combat, especially if you’re a caster that can lay down a big spell. Being able to add your proficiency modifier isn’t a huge bonus, but helps none the less.
Leporine Senses: Perception is one of, if not the most important skill in the game. A free proficiency here is never wasted.
Lucky Footwork: DEX saving throws are usually to save against nasty, damaging effects. Adding a d4 to a failed save isn’t a massive bonus as it results in an average of +2 to DEX saves. While the benefit isn’t overly large, it doesn’t require any resources beyond a reaction.
Rabbit Hop: This ability allows you to disengage and move 10 feet for the cost of a bonus action at 1st level. This is an excellent way to navigate the battlefield and will be used by casters looking to create distance between themselves and enemies as much as it will martials who are looking to close the gap between their targets.
Sources Used in This Guide
- Basic Rules
- Eberron: Rising from the Last War
- Elemental Evil Player’s Companion
- Explorer’s Guide to Wildemount
- Fizban's Treasury of Dragon
- Guildmasters' Guide to Ravnica
- Monsters of the Multiverse
- Mordenkainen’s Tome of Foes
- Mythic Odyessys of Theros
- Player's Handbook
- Spelljammer: Adventures in Space
- Strixhaven: A Curriculum of Chaos
- Sword Coast Adventurer’s Guide
- Tasha’s Cauldron of Everything
- The Tortle Package
- The Wild Beyond The Witchlight
- Van Richten's Guide to Ravenloft
- Volo's Guide to Monsters
- Xanathar’s Guide to Everything