Second Chance 5e
Published on July 24, 2023
The adventuring life is full of surprises, and sometimes, you just need a second chance.
Manuel Castañón - Wizards of the Coast - Take Up the Shield
What Is Second Chance 5e?
Second Chance is a feat that provides your character with the ability to dodge a potentially lethal blow. If you’ve ever got nailed with a huge critical hit and wanted a way to avoid that in the future, this feat can help you there. When an enemy lands an attack, Second Chance allows you to force that enemy to reroll with disadvantage, potentially turning a hit into a miss.
It’s like having a personal rewind button for those moments when things don’t go your way in combat.
How Does Second Chance Work?
On top of an ASI to Constitution, Dexterity, or Charisma, this feat provides a single, but potentially life-saving benefit:
When a creature hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest.
Let’s break this down.
The ability to force a reroll when a creature hits you with an attack roll can literally be the difference between life and death. It’s essentially giving you a chance to turn a hit into a miss and can help you avoid huge damage when used against a critical hit.
While you can only use this once before it needs to recharge, it recharges every time you roll initiative, which means you’ll always get a usage of this per combat.
This is one of the racial feats introduced in Xanathar’s Guide to Everything and is limited to characters with the halfling race.
Is Second Chance Good?
We gave Second Chance a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e.
This half-feat allows you to make a target roll at disadvantage if they hit you. It’s an alright ability, but really only worth it if you have a high AC in the first place or are in a dungeon crawl-heavy campaign, where you’ll be rolling initiative multiple times a day
For casters, a defensive, reaction-based spell like shield, counterspell, or silvery barbs is likely going to be much more use of your reaction slot. For martial character, the Lucky feat will certainly provide more value. For example, the Lucky feat gives you 3 attempts to negate an attack against you and doesn’t require your reaction, it can also give you advantage on your attack rolls, ability checks, and saving throws.