Alarm

1st level Abjuration
Casting Time
1 Minute
Range
30 Feet
Duration
8 hours
Components
V
S
M
Materials Required
A tiny bell and a piece of fine silver wire
Class
Ranger
Wizard
Artificer

Spell Description

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Is Alarm Good?

Overall Rating: Green. This means that alarm is a good spell.

Overall Notes: This spell is relatively useful whenever you're resting. What's better is it can be cast as a ritual. If you have Ritual Casting, this is never a bad pick.