Cure Wounds
- Casting Time
- 1 Action
- Range
- Touch
- Duration
- instantaneous
- Components
- V
- S
Spell Description
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 1d8 | 2d8 | 3d8 | 4d8 | 5d8 | 6d8 | 7d8 | 8d8 | 9d8 |
Min Damage | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Average Damage | 4.5 | 9 | 13.5 | 18 | 22.5 | 27 | 31.5 | 36 | 40.5 |
Max Damage | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 1d8 | 1 | 4.5 | 8 |
2nd | 2d8 | 2 | 9 | 16 |
3rd | 3d8 | 3 | 13.5 | 24 |
4th | 4d8 | 4 | 18 | 32 |
5th | 5d8 | 5 | 22.5 | 40 |
6th | 6d8 | 6 | 27 | 48 |
7th | 7d8 | 7 | 31.5 | 56 |
8th | 8d8 | 8 | 36 | 64 |
9th | 9d8 | 9 | 40.5 | 72 |
Is Cure Wounds Good?
Overall Rating: Green. This means that cure wounds is a good spell.
Overall Notes: Healing is important so pick it up if you think you’ll need it.
Class Specific Ratings for Cure Wounds
Alchemist artificer: You already get access to healing through healing word and your elixirs, so only pick this up if you're going to be the party's dedicated healer.
The Celestial warlock: A staple healing spell that is very unusual for Warlocks to possess. Unfortunately, it’s touch and costs a full action. Scales well with levels.