- Casting Time
- 1 Action
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Is Cure Wounds Good?
Overall Rating: Green. This means that cure wounds is a good spell.
Overall Notes: Healing is important so pick it up if you think you’ll need it.
Class Specific Ratings for Cure Wounds
Alchemist artificer: You already get access to healing through healing word and your elixirs, so only pick this up if you're going to be the party's dedicated healer.
The Celestial warlock: A staple healing spell that is very unusual for Warlocks to possess. Unfortunately, it’s touch and costs a full action. Scales well with levels.