Aid

2nd level Abjuration
Casting Time
1 Action
Range
30 Feet
Duration
8 hours
Components
V
S
M
Materials Required
A tiny strip of white cloth
Class
Cleric
Paladin
Artificer

Spell Description

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 5 10 15 20 25 30 35 40 45
Min Damage 5 10 15 20 25 30 35 40 45
Average Damage 5 10 15 20 25 30 35 40 45
Max Damage 5 10 15 20 25 30 35 40 45
Lvl Dice Min Avg Max
1st 5 5 5 5
2nd 10 10 10 10
3rd 15 15 15 15
4th 20 20 20 20
5th 25 25 25 25
6th 30 30 30 30
7th 35 35 35 35
8th 40 40 40 40
9th 45 45 45 45

Is Aid Good?

Overall Rating: Blue. This means that aid is a great spell and you should strongly consider this spell for your character.

Overall Notes: Proactive healing rather than reactive healing and at a higher, guaranteed rate than Cure Wounds. 5 hit points can make a huge difference in keeping the party alive, and the spell doesn’t require concentration. Can be cast at higher levels.