Aid
- Casting Time
- 1 Action
- Range
- 30 Feet
- Duration
- 8 hours
- Components
- V
- S
- M
- Materials Required
- A tiny strip of white cloth
Spell Description
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Min Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Average Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Max Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 5 | 5 | 5 | 5 |
2nd | 10 | 10 | 10 | 10 |
3rd | 15 | 15 | 15 | 15 |
4th | 20 | 20 | 20 | 20 |
5th | 25 | 25 | 25 | 25 |
6th | 30 | 30 | 30 | 30 |
7th | 35 | 35 | 35 | 35 |
8th | 40 | 40 | 40 | 40 |
9th | 45 | 45 | 45 | 45 |
Is Aid Good?
Overall Rating: Blue. This means that aid is a great spell and you should strongly consider this spell for your character.
Overall Notes: Proactive healing rather than reactive healing and at a higher, guaranteed rate than Cure Wounds. 5 hit points can make a huge difference in keeping the party alive, and the spell doesn’t require concentration. Can be cast at higher levels.