DnD 5e Cleric Spells

Spell Name
Spell Level
Casting Time
Range
Duration
School
Command
1 Action
60 Feet
1 round
Enchantment
Casting Time
1 Action
Range
60 Feet
Duration
1 round
Components
V
Class
Cleric
Paladin
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Create or Destroy Water
1 Action
30 Feet
Instantaneous
Transmutation
Casting Time
1 Action
Range
30 Feet
Duration
instantaneous
Components
V
S
M
Materials Required
A drop of water if creating water or a few grains of sand if destroying it
Class
Cleric
Druid
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Cure Wounds
1 Action
Touch
Instantaneous
Evocation
Casting Time
1 Action
Range
Touch
Duration
instantaneous
Components
V
S
Class
Bard
Paladin
Cleric
Druid
Ranger
Artificer
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Detect Evil and Good C
1 Action
Self
Concentration, Up To 10 Minutes
Divination
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V
S
Class
Cleric
Paladin
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Detect Magic C
1 Action
Self
Concentration, Up To 10 Minutes
Divination
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V
S
Class
Bard
Paladin
Cleric
Druid
Ranger
Sorcerer
Wizard
Artificer
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Detect Poison and Disease C
1 Action
Self
Concentration, Up To 10 Minutes
Divination
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V
S
M
Materials Required
A yew leaf
Class
Cleric
Paladin
Druid
Ranger
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Bane C
1 Action
30 Feet
Concentration, Up To 1 Minute
Enchantment
Casting Time
1 Action
Range
30 Feet
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
A drop of blood
Class
Bard
Cleric
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