DnD 5e Divination Spells

Spell Name
Spell Level
Casting Time
Range
Duration
School
Mind Spike
Divination
Casting Time
Range
Duration
Class
Wizard
Sorcerer
Warlock

Spell Description

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Borrowed Knowledge
Divination
Casting Time
Range
Duration
Class
Bard
Cleric
Warlock
Wizard

Spell Description

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Telepathic Bond
Divination
Casting Time
Range
Duration
Class
Wizard

Spell Description

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True Strike C
1 Action
30 Feet
Concentration, Up To 1 Round
Divination
Casting Time
1 Action
Range
30 Feet
Duration
Concentration, up to 1 round
Components
S
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

You point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

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Guidance C
1 Action
Touch
Concentration, Up To 1 Minute
Divination
Casting Time
1 Action
Range
Touch
Duration
Concentration, up to 1 minute
Components
V
S
Class
Cleric
Druid
Artificer

Spell Description

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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Foresight
1 Minute
Touch
8 hours
Divination
Casting Time
1 Minute
Range
Touch
Duration
8 hours
Components
V
S
M
Materials Required
A hummingbird feather
Class
Bard
Druid
Warlock
Wizard

Spell Description

You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.

This spell immediately ends if you cast it again before its duration ends.

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Find the Path C
1 Minute
Self
Concentration, Up To 1 Day
Divination
Casting Time
1 Minute
Range
Self
Duration
Concentration, up to 1 day
Components
V
S
M
Materials Required
A set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find
Class
Bard
Cleric
Druid

Spell Description

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

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True Seeing
1 Action
Touch
1 hour
Divination
Casting Time
1 Action
Range
Touch
Duration
1 hour
Components
V
S
M
Materials Required
An ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell
Class
Bard
Cleric
Sorcerer
Warlock
Wizard

Spell Description

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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Rary’s Telepathic Bond
1 Action
30 Feet
1 hour
Divination
Casting Time
1 Action
Range
30 Feet
Duration
1 hour
Components
V
S
M
Materials Required
Pieces of eggshell from two different kinds of creatures
Class
Wizard

Spell Description

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

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Scrying C
10 Minutes
Self
Concentration, Up To 10 Minutes
Divination
Casting Time
10 Minutes
Range
Self
Duration
Concentration, up to 10 minutes
Components
V
S
M
Materials Required
A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water
Class
Bard
Cleric
Druid
Warlock
Wizard

Spell Description

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

Knowledge Save Modifier
Secondhand (you have heard of the target) +5
Firsthand (you have met the target) 0
Familiar (you know the target well) -5
Connection Save Modifier
Likeness or picture -2
Possession or garment -4
Body part, lock of hair, bit of nail, or the like -10

On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.

On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.

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