DnD 5e Enchantment Spells

Spell Name
Spell Level
Casting Time
Range
Duration
School
Silvery Barbs
Enchantment
Casting Time
Range
Duration
Class
Bard
Sorcerer
Wizard

Spell Description

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Psychic Scream
Enchantment
Casting Time
Range
Duration
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

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Power Word Pain
Enchantment
Casting Time
Range
Duration
Class
Sorcerer
Warlock
Wizard

Spell Description

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Synaptic Static
Enchantment
Casting Time
Range
Duration
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

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Charm Monster
Enchantment
Casting Time
Range
Duration
Class
Bard
Druid
Sorcerer
Warlock
Wizard

Spell Description

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Enemies Abound
Enchantment
Casting Time
Range
Duration
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

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Tasha’s Mind Whip
Enchantment
Casting Time
Range
Duration
Class
Wizard
Sorcerer

Spell Description

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Mind Sliver
Enchantment
Casting Time
Range
Duration
Class
Sorcerer
Warlock
Wizard

Spell Description

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Vicious Mockery
1 Action
60 Feet
Instantaneous
Enchantment
Casting Time
1 Action
Range
60 Feet
Duration
instantaneous
Components
V
Class
Bard

Spell Description

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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Friends C
1 Action
Self
Concentration, Up To 1 Minute
Enchantment
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 1 minute
Components
S
M
Materials Required
A small amount of makeup applied to the face as this spell is cast
Class
Bard
Sorcerer
Warlock
Wizard

Spell Description

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.

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