Branding Smite
- Casting Time
- 1 Bonus Action
- Range
- Self
- Duration
- Concentration, up to 1 minute
- Components
- V
- Class
- Paladin
Spell Description
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 2d6 | 3d6 | 4d6 | 5d6 | 6d6 | 7d6 | 8d6 | 9d6 | |
Min Damage | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Average Damage | 7 | 10.5 | 14 | 17.5 | 21 | 24.5 | 28 | 31.5 | |
Max Damage | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | 2d6 | 2 | 7 | 12 |
3rd | 3d6 | 3 | 10.5 | 18 |
4th | 4d6 | 4 | 14 | 24 |
5th | 5d6 | 5 | 17.5 | 30 |
6th | 6d6 | 6 | 21 | 36 |
7th | 7d6 | 7 | 24.5 | 42 |
8th | 8d6 | 8 | 28 | 48 |
9th | 9d6 | 9 | 31.5 | 54 |
Is Branding Smite Good?
Overall Rating: Red. This means that branding smite isn’t going to contribute to the effectiveness of your character build at all.
Overall Notes: You need to be able to hit an invisible creature for this spell to be worth it. Really only effective for Oath of the Watchers as they gain access to see invisibility.