Goliath (2024) Guide 5e

Published on November 7, 2024, Last modified on December 5th, 2024

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What is this guide?

This guide is meant to give you an idea of whether or not the goliath (2024) will be right for your 5e character build.

The color code below has been implemented to help you identify, at a glance, how good that option will be for your goliath (2024). This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.

  • Red : Isn’t going to contribute to the effectiveness of your character build at all
  • Orange : Situationally good, but a below-average option otherwise
  • Green : A good option
  • Blue : A great option, you should strongly consider this option for your character
  • Sky Blue: An amazing option. If you do not take this option your character would not be optimized

Goliaths originally appeared in fifth edition in the Elemental Evil Player’s Companion and were brought back in Mordenkainen Presents: Monsters of the Multiverse. Now, they are a default race in the 2024 Player’s Handbook and have been given abilities related to their giant ancestors, like the ones found in Bigby Presents: Glory of the Giants.

What are Goliaths in 5e?

Source: 2024 Player's Handbook

Descended from giants, goliaths tower over most other folk, reaching an average of 7-8 feet in height. Their ties to giant-kin also bears them a supernatural boon that takes the form of additional resiliency, affinity with a certain element, or increased strength.

Goliaths are a solitary race, choosing to live on the most treacherous of mountain peaks away from prying eyes. Their large stature, great strength, and resistance to the elements has allowed them to survive in extreme frigid conditions. Goliaths have strong ties to their nomadic tribes, and are driven by a fierce competitive nature that leaves no room for weakness or remorse for those who do not contribute.

Due to their beliefs, goliaths tend to not understand the hierarchical power structures of typical societies and value strength and fair competition above all else.

Goliath (2024) 5e Traits

Size: Medium is the typical size of most races, and is neither good nor bad.

Speed: Goliaths have an increased walking speed of 35 feet, which may not seem like much, but can be a big deal when you need to close the gap with foes (or escape them.)

Giant Ancestry: This feature allows you to choose an ability from the list below. Each option has a solid use case, and you can tailor your selection to what you expect to face each adventuring day, which makes it incredibly powerful. You can use the chosen ability a number of times equal to your Proficiency Bonus per Long Rest:

  • Cloud’s Jaunt: Essentially Misty Step, which is always a great option to navigate the battlefield. This is the only racial ability in the 2024 Player’s Handbook that offers a teleportation ability at level 1, which will make it very popular with casters.
  • Fire’s Burn: Focuses on raw damage output and has the highest damage dice (1d10). Can be used multiple times in a turn if you want to go nova.
  • Frost’s Chill: Much less damage than Fire’s Burn (1d6) but imposes a Speed debuff. Will likely only be used by ranged builds that like to kite enemies, and even then, the Slow mastery property already exists.
  • Hill’s Tumble: Knock an enemy Prone on hit, no save required. Great option if you’re a melee martial with multiple attacks per turn.
  • Stone’s Endurance: Essentially 1d12 of healing when you get hit, but slightly worse because you can’t heal yourself up from Unconcious. Good look for Barbarians who essentially get to double the Hit Points they reduce (thanks to Rage’s Resistances).
  • Storm’s Thunder: A mini Hellish Rebuke for 1d8 Thunder damage. This does net extra damage, but seeing as you can only take one Reaction per turn, you’re likely better off with the Fire’s Burn.

Large Form: Advantage on Strength checks and an increased Speed is an boost, especially because there’s no Concentration requirement and it can be activated as a Bonus Action. Unfortunately, Grappling and Shoving a creature is no longer dependant on a Strength (Athletics) checks, so the Advantage on Strength checks is much less potent in the 2024 Player’s Handbook.

Powerful Build: Not everyone plays with strict carrying capacity limits, but Powerful Build can let you get away with some nonsense if you are a hoarder. Being able to push, drag, or lift more weight is more interesting and is likely to come up in a campaign. This also gives you Advantage on escaping the Grappled condition, which will certainly come in handy in certain situations.

Which 5e Classes Work With Goliaths?

The Goliath’s most desirable ability, Giant Ancestry, is mainly meant for builds that will be making attack rolls, or wants access to free uses of Misty Step.

Artificer: Cloud's Jaunt and Fire's Burn are great options to boost your mobility or damage. The rest is lackluster for an Artificer's playstyle.

Barbarian: While Large Form and Powerful Build would seemingly be good for Barbarians, they already get Advantage on Strength checks and saves thanks to their Rage feature. Still, the Fire's Burn and Hill's Tumble options in the Goliath's Giant Ancestry racial ability is a solid reason to pick one for your Barbarian.

Bard: If you want a free, multiple times per day use of Misty Step, this is a solid option. Not much else here for a Bard though.

Cleric: Cloud’s Jaunt is excellent in combination with Spirit Guardians, while Stone’s Endurance can add a bit of survivability for frontline builds.

Druid: If you want a free, multiple times per day use of Misty Step, this is a solid option. Not much else here for a Druid though.

Fighter: A basic, but worthwhile choice to help boost Fighter's damage per round with Fire's Burn or Hill's Tumble.

Monk: Monks get more attacks than almost any other class, so having access to Hill's Tumble will mean you get to know enemies Prone and capitalize with Advantage on your attacks very frequently. While it's a narrow focus, it'll be incredibly potent.

Paladin: Helps increase your single-target damage with options like Fire's Burn and Hill's Tumble.

Ranger: Both melee and ranged Rangers can benefit from the options in Giant Ancestry. Melee Rangers will enjoy Fire's Burn and Hill's Tumble to boost their damage, whereas ranged Rangers will love zipping around the battlefield with Cloud's Jaunt or kiting enemies with Frost's Chill.

Rogue: Both Hill's Topple and Cloud's Jaunt are incredible for Rogues. I doubt you'll ever want want to grow to a Large size, with all your sneaking around considered, but the additional combat options are worth it.

Sorcerer: Multiple instances of Misty Step or some additional fire power on your spell attacks. A decent option.

Warlock: Warlocks struggle with keeping spell slots through a long adventuring day, a the Goliath helps in two aspects. You can take Cloud's Jaunt for access to teleportation which doesn't require spell slots. Or, you can lean into it and take Fire's Burn and deal an extra 1d10 with your Eldritch Blasts.

Wizard: Multiple instances of Misty Step or some additional fire power on your spell attacks. A decent option.

Sources Used in This Guide

  • 2024 PHB: 2024 Player's Handbook
  • BR: Basic Rules
  • GotG: Bigby Presents: Glory of the Giants
  • SotDQ: Dragonlance: Shadow of the Dragon Queen
  • ERLW: Eberron: Rising from the Last War
  • EEPC: Elemental Evil Player’s Companion
  • EGtW: Explorer’s Guide to Wildemount
  • FToD: Fizban's Treasury of Dragon
  • GGtR: Guildmasters' Guide to Ravnica
  • MotM: Monsters of the Multiverse
  • MToF: Mordenkainen’s Tome of Foes
  • MOoT: Mythic Odyessys of Theros
  • PAitM: Planescape: Adventures in the Multiverse
  • PHB: Player's Handbook
  • SAiS: Spelljammer: Adventures in Space
  • SCoC: Strixhaven: A Curriculum of Chaos
  • SCAG: Sword Coast Adventurer’s Guide
  • TCoE: Tasha’s Cauldron of Everything
  • TTP: The Tortle Package
  • WBtW: The Wild Beyond The Witchlight
  • VRGtR: Van Richten's Guide to Ravenloft
  • VGtM: Volo's Guide to Monsters
  • XGtE: Xanathar’s Guide to Everything

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.

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